By Sam Stewart
The times of the Imperium of guy are coming to an finish. Are you ready to embody Chaos? in the course of the wildly profitable Warhammer 40,000 Roleplay line, one universal issue is Chaos: the ever-present antagonist chargeable for a lot of what defines this immersive surroundings. yet with the discharge of Black campaign, gamers will study a thrilling new set of personality motivations. Are the brokers of Chaos actually the enemies of humanity, or are they basically deluded slaves to powers past their comprehension? Black campaign bargains avid gamers an opportunity to discover the intensity of this universe in a distinct new means, and it provides online game Masters of all 4 Warhammer 40,000 Roleplay titles the last word toolkit to create attractive new villains. Black campaign is a thrilling, new, standalone addition to myth Flight Games' well known Warhammer 40,000 Roleplay line, providing avid gamers a completely new point of view at the clash among the Imperium of guy and the forces of Chaos. This groundbreaking proposal grants the chance to play as an agent of Chaos, no matter if as a Chaos house Marine or a human Servant of Chaos.
Read or Download Black Crusade (Warhammer 40,000 Roleplay) PDF
Best role-playing games books
With phrases of Thunder
Shinto clergymen. Shaolin priests. Ninja clans. Confucian sages. Hindu fakirs. Asia is a brilliant dragon, drowsing because it awaits the turning of the age. lengthy have the folk of Asia identified magical secrets and techniques. in the course of the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage avid gamers and Storytellers will locate not just information regarding the background of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of alternative hidden teams within the some distance East, in addition to the precise magic of Asia. right here eventually are entire principles for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden hazards.
When you have to wreck in, bust heads, or skip a firewall, this sourcebook for the Leverage RPG promises the instruments and tips to do it. leading edge know-how, high-powered guns, extra scuffling with kinds, and increased principles for overcoming safety features and dealing with tech-heavy jobs. video game Masters will benefit from the rogue's gallery of minions and mooks to throw within the course of the gamers.
Input the tip instances with Zombie Apocalypse, the 1st publication in any case of the realm roleplaying line! The lifeless upward thrust and stalk the earth, hungry for the flesh of the residing. All that stands among a zombie and your mind are your abilities, wits, and abilities. lifestyles as you recognize it truly is approximately to finish, and a method or one other, you’ll adventure the apocalypse and make your means during the aftermath… in the event you can live on that lengthy!
To astronomers and stargazers, the weird light patch at the moon is named the Moonscar. Many theories abound as to the character of this unusual characteristic, but actually a terrifying legacy from the traditional prior. while a popular archeologist disappears whereas investigating a wierd mountaintop wreck, the adventurers needs to keep on with the abductee via a mysterious portal right into a land of lunar insanity and demonic nightmare - for what scars Golarion's moon is a blight from the depths of the Abyss itself!
- Dungeon Master's Screen (Dungeons & Dragons: Supplement, 4th Edition)
- Book of Crafts: Whispers of Dissent (Mage the Ascension)
- Signs of the Moon (Werewolf: The Forsaken)
- Lost Realm of Cardolan (MERP ICE #3700)
- Faery's Tale Deluxe
Extra info for Black Crusade (Warhammer 40,000 Roleplay)
Infamy is a unique Characteristic, and is discussed separately starting on page 304. CHARACTERISTICS AND CHARACTERISTIC BONUSES Each Characteristic is a number between 1 and 99, with higher numbers better than lower numbers. In addition, each Characteristic has a Characteristic Bonus, a number equal to the tens digit of the Characteristic. For example, a character with a Strength of 42 would have a Strength Bonus of 4. Characteristic Bonuses are used in a wide variety of situations. Characteristics are important to a Heretic for a number of reasons, not least of which is that they reﬂect a character’s ability to succeed at particular actions.
Within them, whole civilisations can rise, prosper, and fall, without once knowing of the wider Imperium that surrounds them. Just as the Imperium is vast beyond proper comprehension, so too are the renegade warbands too many and diverse to ever properly catalogue or deﬁne. Some may be feral tribes existing on worlds deemed too insigniﬁcant to warrant an Imperial presence, their only contact limited to ambitious missionaries and periodic orbital surveys by passing patrols. Others may be independent ships, mining operations, and whole colonies 30 existing in regions too difﬁcult for Imperial ships to reach.
To make a Skill Test, the player ﬁrst adds all relevant positive and negative modiﬁers determined by the Game Master to the governing Characteristic. Once the ﬁnal result is tallied, the player then makes a percentile roll. A Skill Test succeeds if the result of the percentile roll is equal to or less than the ﬁnal target number after all modiﬁers are applied. A Skill Test fails if the result of the percentile roll is higher than the ﬁnal target number after all modiﬁers are applied. Succeeding at a Skill Test is always easier if a character has training in the Skill being Tested.