By Tim Hitchcock
Falcon's hole has lengthy been watched by means of the vile fey of Darkmoon Vale. They've lingered of their wooden, seething with anger on the townspeople for defiling their land. whilst the carnival arrives, the fey ultimately see their probability for vengeance. Carnival of Tears is a low-level, event-based event written by means of Nicolas Logue and Tim Hitchcock that pits the gamers opposed to a band of retched fey who've infiltrated a carnival on the way to unharness their anger on Falcon's hole. whilst the heroes discover the darkish secrets and techniques inside of, will they act in time to avoid Falcon's hole from changing into the carnival's ultimate buyers?
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Additional resources for Carnival of Tears: GameMastery Module
And is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved. 1. Definitions: (a) “Contributors” means the copyright and/or trademark owners who have contributed Open Game Content; (b) “Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; (c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d) “Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
Reach 5 ft. Tactics During Combat An unholy mount is mindless and bound to the will of the cold rider. If it gets the chance, it gores adjacent foes or creatures that have been grappled by its master. Morale An unholy mount does not flee. Statistics Str 18, Dex 16, Con —, Int —, Wis 12, Cha 1 Base Atk +5; Grp +13 SQ fell binding, frostwalker Special Abilities Frostwalker (Su) See the cold rider’s entry. Icy Regeneration (Su) See the cold rider’s entry. Fell Binding (Su) An unholy mount is bound to the fate of its cold rider master.
The stag then animates as an undead creature bound to the cold rider (see below). A cold rider may only command the service of one unholy mount at a time. ; Listen +1, Spot +1 Defense AC 20, touch 12, flat-footed 18 (+3 Dex, +8 natural, –1 size) hp 65 (10d12); icy regeneration 5 Fort +3, Ref +6, Will +8 Immune cold Weakness fire vulnerability Offense Spd 50 ft. ; Reach 5 ft. Tactics During Combat An unholy mount is mindless and bound to the will of the cold rider. If it gets the chance, it gores adjacent foes or creatures that have been grappled by its master.