Spells & Spellcraft: Compendium of Mystic Lore (Legends & by Fantasy Flight Games

By Fantasy Flight Games

Spells & Spellcraft is the fourth quantity in delusion Flight’s Legends & Lairs line of d20 process sourcebooks. This 176-page hardcover publication will supply rankings of latest arcane and divine spells, new feats, principles for alchemical learn and arcane libraries, and ideas for brand spanking new magical traditions. Spells & Spellcraft can be a useful source for either avid gamers of spellcasting characters and DMs seeking to extend the limits of magic of their campaigns.

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Pathfinder Chronicles: Book of the Damned Volume 1- Princes by F. Wesley Schneider

By F. Wesley Schneider

This booklet takes a glance on the sinister, manipulative cruelties of Hell's scions - the devils. How do devils manage mortals to serve their evil plans? What eldritch powers can a mortal achieve by way of signing an infernal agreement - and what does he quit within the method? What are Hell's plans for the area of Pathfinder? most of these questions and extra are explored in quantity 1 of the ebook of the Damned, besides a variety of, brand-new devils and infernal magic designed to vex and torment your avid gamers.

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Gazetteer (Dungeons & Dragons) by Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining

By Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining

Welcome to the realm of the D&D game!

The Dungeons & Dragons global is a spot the place robust creatures contest with traditional women and men in a refined battle pitting reliable opposed to evil, legislations opposed to chaos.

It is an international of magic, a global of puzzle, a global of amazing event -- all a backdrop on your personal adventures.

Inside is every thing you want to release your individual model of the 1st crusade international, together with:

- A full-color map of the land of the Flanaess, additionally exhibiting the continentes and seas of the planet Oerth.
- a quick background of the land.
- Descriptions of 60 international locations, prepared for event

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School of Evocation (Legends & Lairs, d20 System) by Various, Fantasy Flight Games

By Various, Fantasy Flight Games

School of Evocation is the definitive advisor to evocation magic and includes ideas that extend the thaumaturgical arts of evocation and destruction. superbly designed and illustrated, School of Evocation bargains a wide selection of interesting new participant thoughts, together with: <UL> * The dedicated Evoker status classification, the real masters of destruction * Dozens of latest evocation spells, feats, and magic goods * unique principles on shaping and adorning power and construction spells similar to fireball, wall of iron, and masses extra!
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CONTINUUM: Roleplaying in The Yet by Sean Jaffe, Chris Adams, Liz Holliday

By Sean Jaffe, Chris Adams, Liz Holliday

The roleplaying online game of actual time go back and forth is now on hand. if you happen to may perhaps learn how to span time at will, what kind of civilization could you be coming into? Hailed by way of the SciFi Channel as "Unusual", this new online game breaks all of the outdated saws of time go back and forth and takes a clean, incisive method that has surprised gamer and difficult SF lovers alike.

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Technology Compendium: Sir Arthour's Guide to the Numenera by Bruce R. Cordell, Robert J. Schwalb, Monte Cook, Shanna

By Bruce R. Cordell, Robert J. Schwalb, Monte Cook, Shanna Germain

The namesake of the whole video game line, the “numenera” are artifacts, oddities, and little bits of just about magic-like expertise left to the 9th global by means of one thousand million years of earlier civilizations. Now the 9th World’s most effective specialist, the redoubtable (though probably now not fullyyt sane) Sir Arthour, brings approximately 1,000 new goods to the Numenera gaming table.

The expertise Compendium: Sir Arthour’s advisor to the Numenera contains:

  • 400 new cyphers
  • 225 new artifacts
  • 300 new oddities
  • For the avid gamers, it introduces a brand new race: the factitious intelligence. And it contains wide GM suggestion on integrating tremendously complicated applied sciences into your video game.

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    Forgotten Realms Player's Guide (Dungeons & Dragons: by Rob Heinsoo, Robert J. Schwalb, Logan Bonner

    By Rob Heinsoo, Robert J. Schwalb, Logan Bonner

    The total consultant for construction Forgotten Realms characters!

    Welcome to Faerûn, a land of wonderful magic, terrifying monsters, historical ruins, and hidden wonders. the area has replaced because the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, potent heroes, and monster-infested dungeons.

    The Forgotten Realms Player's Guide offers this replaced international from the viewpoint of the adventurers exploring it. This product contains every thing a participant must create his personality for a D&D crusade within the Forgotten Realms atmosphere, together with new feats, new personality powers, new paragon paths and epic destinies, or even a brand-new personality type by no means ahead of noticeable in D&D: the swordmage!

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    Dead Magic (Mage: The Ascension) by James Stewart, Jess Heinig, Dana Habecker, Chris Tang

    By James Stewart, Jess Heinig, Dana Habecker, Chris Tang

    Centuries of Magic

    Civilizations upward thrust and fall throughout seas of time. alongside the way in which, every one tradition fosters its personal mystic traditions. whilst mages of the current search for solutions long ago, they lay naked the main terrifying - and powerful - of humanity's superstitions. Such magics have been forbidden even within the brutal cultures of a while long gone; what poor secrets and techniques do they carry for mages today?

    Millenia of Horror

    From the early days of civilization in Mesopotamia and Africa, to the philosophies of Greece and Rome and the mysteries of vital the US, lifeless Magic explores the mystic background of misplaced civilizations worldwide. this can be no commute advisor for mages, even though - those have been cultures that practiced negative, blood-drenched rites and consciousness-shattering rituals. Unearth those secrets and techniques and wish that you simply survive.

    Dead Magic Includes:

    Modem purposes of the magic of historical cultures
    Creatures and plot principles for Storytellers
    robust new spells, together with the formulation for lichedom.

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    Black Crusade (Warhammer 40,000 Roleplay) by Sam Stewart

    By Sam Stewart

    The times of the Imperium of guy are coming to an finish. Are you ready to embody Chaos? in the course of the wildly profitable Warhammer 40,000 Roleplay line, one universal issue is Chaos: the ever-present antagonist chargeable for a lot of what defines this immersive surroundings. yet with the discharge of Black campaign, gamers will study a thrilling new set of personality motivations. Are the brokers of Chaos actually the enemies of humanity, or are they basically deluded slaves to powers past their comprehension? Black campaign bargains avid gamers an opportunity to discover the intensity of this universe in a distinct new means, and it provides online game Masters of all 4 Warhammer 40,000 Roleplay titles the last word toolkit to create attractive new villains. Black campaign is a thrilling, new, standalone addition to myth Flight Games' well known Warhammer 40,000 Roleplay line, providing avid gamers a completely new point of view at the clash among the Imperium of guy and the forces of Chaos. This groundbreaking proposal grants the chance to play as an agent of Chaos, no matter if as a Chaos house Marine or a human Servant of Chaos.

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    The '00s (Designers & Dragons, Volume 4) by Shannon Appelcline

    By Shannon Appelcline

    Every thing YOU’VE desired to find out about THE ORIGINS OF ROLEPLAYING GAMES...

    Designers & Dragons: The ’00s is a entire photograph of the recent resurgence of the RPG undefined. the ultimate and so much up to date booklet in a 4 quantity sequence, we’ve extra tens of hundreds of thousands of latest phrases and insider information to this quantity on my own. Take an within examine d20 businesses, watch the expansion of recent titans like Paizo Publishing, and find out about the expansion of indie presses like Evil Hat Productions. despite your gaming heritage, Shannon Appelcline’s meticulously researched background won’t disappoint.

    In this quantity, you’ll find:

  • A foreword via Lisa Stevens, founding father of Paizo Publishing
  • Profiles for twenty-five 2000s gaming businesses together with Paizo Publishing, eco-friendly Ronin, Mongoose Publishing, and yes—Evil Hat
  • The within scoop at the back of video games like Pathfinder, Freeport, destiny, and GUMSHOE
  • Ten stuff you would possibly not find out about roleplaying within the ’00s
  • An broad bibliography and index
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