Class Warfare by Sage LaTorra, Adam Koebel, Trenton Kennedy, Josh Krutt,

By Sage LaTorra, Adam Koebel, Trenton Kennedy, Josh Krutt, Johnstone Metzger, Alex Norris, Deanna Nygren, Jacob Randolph, Jonathan Walton

Type battle is a ideas complement for the Dungeon international role-playing online game that offers another and elevated method of personality construction. it may possibly even be used to create new personality periods, similar to these supplied within the unique rulebook. How category battle does this is often via breaking down the Dungeon international personality type into smaller pieces—like specialties and archetypes—and displaying you the way they healthy jointly.

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Ostentatious clothes. ○ Worn bow (near, 2 weight), and bundle of arrows (3 ammo, 1 weight). Bard Races You may choose one of these instead of an adventurer race option: Dwarf You can also count the dwarves and their mountains as part of your bardic lore. Elf You can also count the elves and their forests as part of your bardic lore. Halfling You can also count the halflings and their shires as part of your bardic lore. Human When you first enter a civilized settlement, someone who respects the custom of hospitality to bards will take you in as their guest.

Neutral Avoid a conflict or defuse a tense situation. 39 40 Adventurers Adventurer Bonds As an adventurer, you can have up to five bonds at a time. Choose from the following, and from those offered by your specialties:  __________ does not understand me or my culture. I will explain myself to them, no matter how long it takes.  __________ doesn’t think I’m cut out for this life. I’ll show them!  __________ got me involved in a dubious adventure, and now I’m having second thoughts.  __________ has been through hardships that would break me.

59 60 Adventurers Tough Love When you tell another PC that they did something wrong, they take +1 forward to fixing it. Very Helpful Replaces: Helpful When you aid another PC, you don’t roll. They take +1 to their roll and if you would share in the consequences of their actions, you always get a chance to defend yourself first. Adventurers Good Samaritan Alignments You may choose this instead of an adventurer alignment: Good Help someone without them even asking. Good Samaritan Bonds   __________ has some problems I could help them solve.

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