Complete Warrior (Dungeons & Dragons d20 3.5 Fantasy by Andy Collins, David Noonan, Ed Stark

By Andy Collins, David Noonan, Ed Stark

Forge your identify in battle!

The Complete Warrior provide you with an in-depth examine wrestle and gives specified details on the best way to arrange a personality for confrontation.

This name was once not just compiled from various D&D resources, yet includes new issues in addition, together with new battle-oriented personality sessions, status periods, strive against maneuvers, feats, spells, magic goods, and kit. The status periods incorporated were revised and up-to-date in response to participant suggestions, and there are ideas for strange wrestle occasions. The Complete Warrior will help all category kinds, together with these sessions no longer regularly linked to melee strive against. There also are pointers on working a martially concentrated crusade and recommendation on find out how to make your personal status periods and feats.

To use this accent, a Dungeon grasp additionally wishes the Player’s Handbook, Dungeon Master's Guide, and Monster Manual. A participant wishes in basic terms the Player's Handbook.

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In addition, he suffers no adverse effects from the Race: Orc or half-orc. loss of one of his eyes. Alignment: Chaotic evil, chaotic neutral, or neutral evil. Command the Horde (Ex): An eye of Gruumsh can Base Attack Bonus: +6. direct the actions of any nongood orcs or half-orcs that are Feats: Exotic Weapon Proficiency (orc double axe), within 30 feet of him and whose Hit Dice are lower than his Weapon Focus (orc double axe). character level. Those who follow the character’s orders gain Special: The character must be a worshiper of Gruumsh a +2 morale bonus on Will saves.

New feat described in Chapter 3 of this book. Positive Energy Burst (Su): By expending two turning attempts as a standard action, Torga can deal 8d6 points of damage to all undead within 100 feet (Reflex DC 18 half). Smite Evil (Su): Torga may attempt to smite evil with one normal melee attack. She adds +2 to her attack roll and deals 5 extra points of damage. Smiting a creature that is not evil has no effect but counts as a use of the ability for that day. Smite Undead (Su): As smite evil, but it functions against undead and provides a +2 bonus on the attack roll, and a +8 bonus on the damage roll.

Level. Rage (Ex): +8 to Str, +4 to Con, +2 on Will saves, –4 to AC Sight of Gruumsh (Ex): At 10th level, an eye of Gruumsh for up to 7 rounds. The swing blindly class feature (see below) gains the ability to see the moment of his own death through imposes a greater AC penalty but grants a further +4 bonus to his missing eye. This foreknowledge gives him a +2 morale Strength for a total of +8. bonus on all saving throws and Armor Class from then on. Ritual Scarring (Ex): Bara-Katal has a +1 natural armor He also does not go unconscious when reduced to negative bonus to AC.

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