Creatures of Middle Earth (MERP ICE #8005) by Peter C. Fenlon Jr., Ruth S. Pitt, Jeff O'Hare

By Peter C. Fenlon Jr., Ruth S. Pitt, Jeff O'Hare

A BESTIARY OF ANIMALS AND MONSTERS

In a delusion position taking part in online game, you develop into a major personality in an event you create. With Creatures of Middle-earth you could upload the creatures from J.R.R. Tolkien's THE HOBBIT and THE LORD OF THE earrings on your delusion online game. listed below are Endor's strongest creatures, the recognized and notorious beasts and monsters who impact the heritage of Middle-earth. Summon them so as to add drama and possibility on your online game.

How do you want to duel Smaug the Dragon or hunt a Kraken within the tough Southern Seas? might you outrace a Fell Beast or vanquish an undead Barrow-wight? have you attempted to tame a wild Kine or elude a hungry pack of Wargs?

This quantity describes the animals and monsters in Tolkien's global. every one species has a common heritage and a personality thesaurus that alphabetically lists significant members. those beings are defined by way of visual appeal, motivation, features, and history. video game records for the MERP and Rolemaster video game structures also are incorporated. those stats might be simply switched over to such a lot significant FRP platforms.

Inside you'll locate:

Animals - every little thing from nice Eagles and Mearas of Rohan to the lowly Neekerbreekers

Flying Beasts
Crawling Beasts
Swimming Beasts
Monsters - starting from fiery Dragons to pitiless Wargs

Animate vegetation
Demons
Drakes
Flying Monsters
Giant Races
Pûkel-creatures
Spiders
Water Monsters
Undead

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Extra info for Creatures of Middle Earth (MERP ICE #8005)

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Arcane An arcane area sees traffic from one or more sorcerers, witches or other magic-using humans. The pack may see them as potential allies or deadly enemies, but usually the two groups settle into a loose rivalry where supernatural features of the area are concerned. Creating: Many things can attract mages to a location. Loci seem to attract them, as some mages relish the powerful Essence flows near a locus. Some mages also summon spirits (and know enough to summon in a location that is resonant to the spirit’s type).

Creating: Small parks can be created by the simple expedient of buying a plot of land (Resources ••• or more), clearing it and declaring it a park (which may require a permit best gotten with Politics or Bureaucracy rolls). Eliminating: Buy the park and build something on it, or destroy or pollute whatever structures are already present there. Benefits (free-form): Parks provide a window into nature even within large cities; in parts of New York’s Central Park it is possible to briefly forget that one is inside a huge metroplex.

Particularly moving speech or theatrical performance; violent car accident on a freeway •• Major tent revival or other religious practice; dramatic moment during a sports game (last-minute, game-winning goal, for instance) ••• Particularly damaging fire; act of random violence in a public place •••• Riot; public assassination ••••• Catastrophe or act of major violence; widespread panic or fury The Essence resonates with the emotions going on in the crowd (a riot’s Essence is violent; a sports team’s fans’ Essence is exultant or despairing).

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