By James Stewart, Jess Heinig, Dana Habecker, Chris Tang
Centuries of Magic
Civilizations upward thrust and fall throughout seas of time. alongside the way in which, every one tradition fosters its personal mystic traditions. whilst mages of the current search for solutions long ago, they lay naked the main terrifying - and powerful - of humanity's superstitions. Such magics have been forbidden even within the brutal cultures of a while long gone; what poor secrets and techniques do they carry for mages today?
Millenia of Horror
From the early days of civilization in Mesopotamia and Africa, to the philosophies of Greece and Rome and the mysteries of vital the US, lifeless Magic explores the mystic background of misplaced civilizations worldwide. this can be no commute advisor for mages, even though - those have been cultures that practiced negative, blood-drenched rites and consciousness-shattering rituals. Unearth those secrets and techniques and wish that you simply survive.
Dead Magic Includes:
Modem purposes of the magic of historical cultures
Creatures and plot principles for Storytellers
robust new spells, together with the formulation for lichedom.
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Additional info for Dead Magic (Mage: The Ascension)
When you’ve been high and you come down off of amber nightshade, take -1 forward and 1d4 damage (ignores armour). Amber nightshade is also an addictive narcotic, and frequent use of it allows a PC access to the drug addict compendium class (described on pages 129-131). Ravenous Wolves Fomorian Gangs The Wolf Pack’s primary customers, when it comes to amber nightshade, are Fomorian gangs. Fomorians are grotesque and greyskinned humanoids that live in the sewers and underground caverns beneath the largest Southern cities.
Tunnel. The Abandoned Tower Inside the Tower The tower is square in shape, forty feet to each side, and made of dark grey stone. A pathway used to lead up to the tower from the road but has now been mostly overgrown. There is no obvious way to get there except through the trees. The clearing around the tower is quite large, although the hillside to the north is steep enough to be called a cliff. Above Ground 1. STABLES HALL The stone hall adjacent to the tower proper contains ten stable stalls, long since ruined and rotted, though some of the wood still stands.
Ravenous Wolves Toll Collectors At some point, Calgodarro will have the Wolf Pack start collecting tolls on the northern road. He would prefer to be sheriff by this point, but depending on how things work out, it may not be necessary. The Plan Once Calgodarro is appointed sheriff—or even if he isn’t and the opportunity arises—the plan is again two-fold: The Wolf Pack sets up toll booths on the north road. The Wolf Pack starts collecting tolls in Knifesbridge itself. On the Road Once he decides to take this step, the Wolf Packs sets up toll booths and a gate where the road affords them a good place for an ambush.