Dungeons, Dragons, and Digital Denizens: The Digital by Gerald Voorhees, Joshua Call, Katie Whitlock

By Gerald Voorhees, Joshua Call, Katie Whitlock

Author note: Gerald A Voorhees (Editor), Joshua name (Editor), Katie Whitlock (Editor)

Dungeons, Dragons, and electronic Denizens is a set of scholarly essays that seeks to symbolize the far-reaching scope and implications of electronic role-playing video games as either cultural and educational artifacts. As a style, electronic function enjoying video games have gone through consistent and radical revision, pushing not just a number of obstacles of video game improvement, but additionally the enjoying thoughts and stories of players.

Divided into 3 exact sections, this most advantageous quantity captures the uniqueness of other online game varieties, the sorts of play they engender and their social and cultural implications. individuals study various video games, from classics like Final Fantasy to blockbusters like World of Warcraft to vague style bending titles like Lux ache. operating from a vast variety of disciplines resembling ecocritism, rhetoric, functionality, gender, and communique, those essays yield insights that increase the sector of online game stories and additional light up the cultural, mental and philosophical implications of a society that more and more produces, performs and discourses approximately position taking part in games.

Show description

Read Online or Download Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game PDF

Best role-playing games books

Dragons of the East (Mage: The Ascension)

With phrases of Thunder

Shinto monks. Shaolin clergymen. Ninja clans. Confucian sages. Hindu fakirs. Asia is a smart dragon, dozing because it awaits the turning of the age. lengthy have the folk of Asia identified magical secrets and techniques. during the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!

Here Mage avid gamers and Storytellers will locate not just information regarding the background of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of different hidden teams within the a long way East, in addition to the detailed magic of Asia. the following finally are entire ideas for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden risks.

Leverage: Hitters, Hackers and Thieves

When you have to wreck in, bust heads, or pass a firewall, this sourcebook for the Leverage RPG can provide the instruments and tips to do it. leading edge know-how, high-powered guns, extra battling types, and extended principles for overcoming security features and dealing with tech-heavy jobs. video game Masters will benefit from the rogue's gallery of minions and mooks to throw within the direction of the avid gamers.

Zombie Apocalypse (The End of the World)

Input the tip instances with Zombie Apocalypse, the 1st ebook after all of the area roleplaying line! The useless upward push and stalk the earth, hungry for the flesh of the residing. All that stands among a zombie and your mind are your abilities, wits, and skills. lifestyles as you recognize it really is approximately to finish, and a technique or one other, you’ll adventure the apocalypse and make your means throughout the aftermath… in the event you can live on that lengthy!

Pathfinder Module: The Moonscar

To astronomers and stargazers, the bizarre light patch at the moon is named the Moonscar. Many theories abound as to the character of this unusual function, but in actual fact a terrifying legacy from the traditional previous. whilst a popular archeologist disappears whereas investigating an odd mountaintop break, the adventurers needs to stick with the abductee via a mysterious portal right into a land of lunar insanity and demonic nightmare - for what scars Golarion's moon is a blight from the depths of the Abyss itself!

Extra info for Dungeons, Dragons, and Digital Denizens: The Digital Role-Playing Game

Example text

Perceiving Play: The Art and Study of Computer Games. NY: Peter Lang. Namco Tales Studio. 2008. Tales of Vesperia. [Xbox 360 and PlayStation 3]. Namco Bandai. Schiesel, Seth. 2008. ’ The New York Times. Accessed June 1, 2011. nytimes. _r=1&ref=arts&oref=slogin. Square Co. Ltd. 1994. Final Fantasy VI. [Super Nintendo Entertainment System]. Sony Computer Entertainment America. Square Enix. Final Fantasy XIII. [Multiplatform]. El Segundo, CA: Square Enix. Tri-Crescendo. 2007. Eternal Sonata. [Xbox 360].

77–91. Austin: University of Texas Press. 2 The Pathways of Time: Temporality and Procedures in MMORPGs Joshua Abboud Always returning upon the paths of time, we are neither ahead nor behind: late is early, near far. Maurice Blanchot, The Writing of the Disaster I n sketching a theory of computer and videogame time, Jesper Juul asserts that his article is based on three considerations: ‘(1) plain curiosity; (2) theoretical lack; and (3) [that it] serve as an analytical tool for opening other discussions in game studies and game design’ (Juul 2001).

For Taylor, the real power of performance ‘rests on the notion of ghosting, that visualization that continues to act politically even as it exceeds the live’ (2003, 143). Reminders that we have passed Eco-Performance in the Digital RPG Gamescape 45 this way before, the sights and cites of these residual specters of our past behaviors can adjure us to change – and that is the plea of every contemporary environmental text. Performances summon those ghostly actors of the past, but the efficacy of those specters to move us is contingent on yet another doubling.

Download PDF sample

Rated 4.97 of 5 – based on 40 votes