Ends of Empire (Wraith: The Oblivion) by Bruce Baugh, Richard Dansky, Geoffrey Grabowski, Ed Huang

By Bruce Baugh, Richard Dansky, Geoffrey Grabowski, Ed Huang

This Is the best way the Underworld Ends
Charon returns. The Smiling Lord unleashes his final weapon - and his final treachery. The Ferrymen satisfy an old promise. Necropoli are besieged by means of the Jade Empire. Stygia faces its maximum hazard ever as chaos shakes the Labyrinth to its foundations and unleashes the 6th nice Maelstrom. it's the Empire of the Dead's darkest hour - and will good be its last.

It Is Time to harvest the Whirlwind
Ends of Empire is the beautiful 12 months of the Reckoning end to the epic Wraith: The Oblivion storyline. It includes a four-part experience that takes characters from the streets of Necropolis: London to the councils of Charon himself. additionally integrated is the total "Guildbook: Mnemoi," plus an in-depth examine Ferrymen, a final look on the Jade Empire and the realization of the continued Wraith fiction storyline. The occasions of this publication have direct influence on Hunter: The Reckoning, the 6th of the fashionable Storyteller video games.

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Additional resources for Ends of Empire (Wraith: The Oblivion)

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I knew a young windling adept who favored air spells above all others, and rarely honored fire magic. Soon, the poor little wisp of a thing could only think clearly while in flight, and he lost all the energy and passion that fire brings to life. He was constantly exhausted and depressed, and ceased to care much about anything. Lucky for him, he managed to re-balance himself over a period of several months, but the effort cost him most of his remaining strength. Now that you bring it to mind, there is one curious exception to all that.

Karma: The adept may spend 1 Karma Point on Recovery Tests. Discipline Talent: Chameleon Tenth Circle Defense: The adept adds +1 to his Physical Defense. Recovery: The adept adds +1 Recovery Test per day. Discipline Talent: Animal Leadership Eleventh Circle Defense: The adept adds +1 to his Social and +1 to his Spell Defense. Karma: The adept may spend 1 Karma Point on Toughness-only Tests. Discipline Talent: Develop Animal Sense Twelfth Circle Defense: The adept adds +1 to his Physical Defense.

No fighting Cavalryman should discount stirrups. Having a leather strap against which to brace your feet helps a rider stay on his mount’s back in the thick of battle, where a sharp plunge or a quick turn at the wrong moment can toss you right onto someone’s sword. I tie a simple girth-band around my mount’s belly, and the stirrups dangle from that. Peloquin fights better, too—he doesn’t worry so much about throwing me to my death. —Gether of the Red Plains Riders    34 C H A P T E R 6 | C aval r yman Of Soldiers and Horsemen C ertain Cavalrymen choose to set aside certain facets of the Discipline in order to hone other skills to the finest possible point.

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