By Gary Holian, Erik Mona, Sean Reynolds, Frederick Weining
Welcome to the realm of the D&D game!
The Dungeons & Dragons global is a spot the place robust creatures contest with traditional women and men in a refined battle pitting reliable opposed to evil, legislations opposed to chaos.
It is an international of magic, a global of puzzle, a global of amazing event -- all a backdrop on your personal adventures.
Inside is every thing you want to release your individual model of the 1st crusade international, together with:
- A full-color map of the land of the Flanaess, additionally exhibiting the continentes and seas of the planet Oerth.
- a quick background of the land.
- Descriptions of 60 international locations, prepared for event
Read or Download Gazetteer (Dungeons & Dragons) PDF
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Try as they might, luz's commanders are not smart enough, and do not command the orcpower, to block all canyon exits. Sea of Dust This bleak desert of powdery dust and gray ash was formerly a fertile landscape. Then sheets of nearly invisible, fiery rain incinerated all living things and ignited the very land with a colorless flame. The remaining vista of ash and dust forms gentle rises and shallow depressions, like waves on the sea. The scene is far less picturesque when howling desert winds whip the surface dust into choking clouds which strip flesh from bone.
The goal of the order was always a united and protected Great Kingdom under an honorable monarch. Alas, the order's high ideals did not last. Some Knight Protectors remain in Ratik, mostly refugees from the Bone March. Others now wander the Kingdom of Ahlissa. Purportedly, some hide in the Grandwood and Adri Forests. With the apparent passing of Ivid V! some expect the Knight Protectors to emerge from their dormancy and take a more active role in the recovery of the Great Kingdom. Knights of the Hart: The least militant major knighthood in the Flanaess is the Knights of the Hart, a tripartite organization formed in ancient days to serve the needs of the lords of Furyondy, Highfolk, and Veluna.
Some expect the Knight Protectors to emerge from their dormancy and take a more active role in the recovery of the Great Kingdom. Knights of the Hart: The least militant major knighthood in the Flanaess is the Knights of the Hart, a tripartite organization formed in ancient days to serve the needs of the lords of Furyondy, Highfolk, and Veluna. Because these states are decentralized and thus severely threatened by sudden invasion, the Knights of the Hart serve to bulwark standing armies and root out unknown threats.