Ghostwood Haunts: DW3: A Dungeon World Adventure by Johnstone Metzger

By Johnstone Metzger

Ghostwood Haunts is an introductory experience module for the Dungeon global fable role-playing game.

In the midst of the Ghostwood, the village of Knifesbridge holds an insignificant few thousand souls, yet difficulty adequate for all. A gang of bandits preys upon the neighborhood street site visitors, drug habit spreads via sleepy village streets, and corruption on the middle of municipal politics stymies all makes an attempt to revive legislation and order. Worse but, a useless witch's ghost seeks vengeance, and a demon waits to stroll once again underneath the Ghostwood's leaves. on the crossroads among those fronts lies and previous, deserted tower, and the secrets and techniques buried underneath it's going to tear this village apart.

Inside this event module you are going to find:

  • Two whole fronts with 3 hazards each.
  • NPCs for every of those six risks, plus extra to populate Knifesbridge.
  • Suggested and non-compulsory scenes that extra the villains evil scenes.
  • Crime, political corruption, and drug addiction.
  • Ghosts, witches, and a demon.
  • Maps of significant locations.
  • Show description

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    Extra info for Ghostwood Haunts: DW3: A Dungeon World Adventure

    Example text

    When you’ve been high and you come down off of amber nightshade, take -1 forward and 1d4 damage (ignores armour). Amber nightshade is also an addictive narcotic, and frequent use of it allows a PC access to the drug addict compendium class (described on pages 129-131). Ravenous Wolves Fomorian Gangs The Wolf Pack’s primary customers, when it comes to amber nightshade, are Fomorian gangs. Fomorians are grotesque and greyskinned humanoids that live in the sewers and underground caverns beneath the largest Southern cities.

    Tunnel. The Abandoned Tower Inside the Tower The tower is square in shape, forty feet to each side, and made of dark grey stone. A pathway used to lead up to the tower from the road but has now been mostly overgrown. There is no obvious way to get there except through the trees. The clearing around the tower is quite large, although the hillside to the north is steep enough to be called a cliff. Above Ground 1. STABLES HALL The stone hall adjacent to the tower proper contains ten stable stalls, long since ruined and rotted, though some of the wood still stands.

    Ravenous Wolves Toll Collectors At some point, Calgodarro will have the Wolf Pack start collecting tolls on the northern road. He would prefer to be sheriff by this point, but depending on how things work out, it may not be necessary. The Plan Once Calgodarro is appointed sheriff—or even if he isn’t and the opportunity arises—the plan is again two-fold:  The Wolf Pack sets up toll booths on the north road.  The Wolf Pack starts collecting tolls in Knifesbridge itself. On the Road Once he decides to take this step, the Wolf Packs sets up toll booths and a gate where the road affords them a good place for an ambush.

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