High-performance client/server by Chris Loosley

By Chris Loosley

Functionality isn't easily an issue of tuning the code or the computing setting - it begins with designing functionality into the applying from the outset, and spans all levels of the procedure existence cycle. Drawing on his 25 years of expertise, Chris Loosley explains the rules of software program functionality engineering and applies them to all features of allotted structures structure and layout. alongside the best way, he summarizes his conclusions in over 250 helpful, simply referenced directions. And he covers all of the key issues, with chapters on Middleware, structure, layout, instruments, Databases, Replication, Warehousing, and Transaction displays. Loosley's conclusions concerning the structure and layout of company platforms problem many present middleware developments. making use of the functionality ideas, Loosley explains why the major to making really scalable dispensed platforms is to decompose advanced company functions into multitransaction workflows, and to exploit asynchronous information replication, parallel processing, and batching innovations.

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41 - More Difficult to Monitor and Tune Actually, the client/server environment provides a lot of tuning opportunities. Every component has its own particular configuration parameters. But if we are going to do more than "tweak" the system, we must measure the effects of our actions. It is difficult enough to fit the choices for each component to the choices made for every other component. " Measuring performance is particularly difficult in a client/server environment. We must overcome four basic sources of difficulty in collecting the measurements we need to tune the system: • Diversified software platforms.

We have also surveyed some of the obstacles facing the software engineer trying to manage performance systematically. It is now time to think about the advantages a distributed system might offer to the designer. To rephrase the old joke about real estate, there are three factors affecting distributed performance: location, location, and location. Performance is all about grouping. Layered architecture provides a framework for designing good performance into a system by grouping functions, then by placing those functions at the right place in the distributed environment.

The system consists of components that can interact in surprising ways and that can introduce hidden problems that undermine performance. Add to this the fact that modeling methodology isn't well developed for this type of complex system. Instead of a slow, careful design and modeling process, current development practice places its emphasis on rapid application development and prototyping, an approach that actively discourages developers from analyzing the system-wide consequences of the elements being developed.

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