Monster Manual 3 (Dungeons & Dragons 4th Ed: Core Rulebook) by Mike Mearls, Robert J. Schwalb, Greg Bilsland

By Mike Mearls, Robert J. Schwalb, Greg Bilsland

Iconic monsters to your Dungeons & Dragons® campaign

This middle rulebook packs in over 2 hundred new monsters to threat D&D® participant characters. vintage monsters resembling the derro, the mimic, and Lolth, Demon Queen of Spiders, make their first visual appeal right here. moreover, this e-book contains ratings of recent monsters to problem characters of heroic, paragon, and epic point, together with lethal catastrophic dragons!
Monster Manual® 3 introduces a brand new monster layout that provides extra heritage and tale fabric to motivate Dungeon Masters.

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Additional info for Monster Manual 3 (Dungeons & Dragons 4th Ed: Core Rulebook)

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Lashing out with these claws, these beasts can seize enemies or send them flying backward. Craud King Level 5 Soldier (Leader) XP 200 Medium natural heast (aquat ic) HP 67; Bloodied 33 Initiative +7 AC 21, Fortitude 16, Reflex 15, Will 17 Perception +4 Speed 5, swim 6 Darkvision o Blood In the Water. Aura 3 Allies within the aura gain a +2 bonus to attack rolls against bloodied creatu res. Aquatic The king can breathe underwater. In aquatic combat, it gains a +2 bonus to attack rolls against nonaquatic creatures.

ENCOUNTERS Cloakers are loners, but they recognize the benefit of working in concert with other creatures. Few of them are interested in long-term arrangements, though. Older cloakers sometimes take over small bands of humanoids through bullying and threats. Primi­ tive tribes might worship the monster, but most see a cloaker as a powerful tyrant that they must appease. Derros and quaggoths commonly serve older c1oak­ ers, and goblins and drow sometimes number among their thralls. CLOAKER AMBUSHER Writhing shadows and plaintive moans are a cloaker ambusher's hallmarks.

The eyes of a marauder glow a baleful red. Veter­ ans of Underdark travel know that by the time you spot its glowing eyes, it is too late to escape. I w Z CHITINE WEB CRAFTER CHOLDRITH Chitine web crafters are smiths and builders. They erect structures of webbing that hang from cavern ceilings. Their kind is a dominant power in chitine society, surpassed only by the choldrith priestesses. Even warriors avoid angering web crafters. Chitines that cross the crarters' guild might find that their living chambers soon corne crashing to the ground.

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