Nobilis: The Game of Sovereign Powers by R. Sean Borgstrom

By R. Sean Borgstrom

In Nobilis, avid gamers tackle the jobs of the Sovereign Powers, every one the personification of 1 unmarried element of fact: evening, roads, ecstasy, chains, time, water - regardless of the gamers can conceive of. as soon as human, each one personality has been eternally replaced, imbued with impressive strength and negative accountability. Heaven and Hell, angels and devils, the Giants and the outdated Gods - in Nobilis, all are united within the nice conflict opposed to the Excrucians, whose aim is to ruin all construction - yet all are divided by way of their very own plots and historical rivalries, to boot.

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Insofar as it is possible, the punishment meted out to all these crimina ls is the same. The law is kinder to those providing unimportant or limited assistance in a criminal act - for example, a hostage generally receives a lesser punishment than the murderers who used her in their escape. \V hen it is appropriate, the lesser crimin al is the one ch arged to carry out the punishment of tho se more directly responsible. 1. A Power who aids afugitive kno wingly sh ares in their punishm en t . This is, at least, the rule of thum b the Locust Co urt uses when judging the Powers who assist fugitives.

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9bilis. H e chooses to set his will upon the mundane Eart h as well, with great and delicate care. <9bilis and the Cammora to squabble over. Instead, he choose s do minion over those ch" "" al ""a"i" g will ht IOSI, A"d Ihtrt wi/{ M "0 end fir Y'Ju, now or tfJ(r. <. ' You haw M'" t"ted. JInx ht,njudgfd. ThaI i, all. " ----Imrnthe R ecQrd; 0/Iht UxuSl Court, t995-<>9-~J. 3: A N A T LAS OF CREATIO N No te: It is noted that interfere nce with L ord Entropy is a terrible risk. T he Locust C ourt pr esumes his in fallible knowledge of crimes and his estima tion of the harm done.

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