Pathfinder Adventure Path: Shattered Star Part 1 - Shards of by Greg A. Vaughan

By Greg A. Vaughan

In Varisia's bustling frontier city of Magnimar, the Pathfinder Society's most recent inn recruits a staff of rookie Pathfinder brokers to trace down rogue agent Natayla Vancaskerkin - who additionally occurs to be a member of the Varisian criminals referred to as the Sczarni. but, while Magnimar's most up-to-date heroes music down the lacking girl, they locate excess of a Pathfinder at the run, changing into embroiled in a quick increasing hunt for a fragmented artifact from the peak of the traditional empire of Thassilon that would take them to a few of the main harmful corners of Varisia! Shards of Sin is a Pathfinder Roleplaying online game experience for 1st-level characters. This quantity starts off the Shattered megastar event direction, outlining the remarkable powers of the Sihedron artifact and its seven fragments that shape the foundation of an epic new crusade. New monsters from the wilds of Varisia fill the Pathfinder Bestiary, whereas invoice Ward (Return of the Sword) starts a brand new novella within the Pathfinder's magazine.

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Extra resources for Pathfinder Adventure Path: Shattered Star Part 1 - Shards of Sin

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S l i m e ca kes t h e floor. A PC who succeeds at a DC 25 Knowledge ( history) check recognizes the statue as being of Runelord Alaznist. At one point, Runelord Alaznist could animate this statue from afar, and used it to observe the Laboratory and communicate with her minions. Since Earthfall, the link between this statue and Alaznist has fallen quiet, and the statue itselfnow only radiates faint divination. A successful DC 20 Spellcraft check reveals that the statue once may have served as a sort of remote observation device or even as a guardian, but now no longer functions.

The floor o f this room lies 1 0 feet above s e a level, a s evidenced b y the churning water i n the silo-shaped cistern to the southwest. This room serves as a feeding ground and den for the water spiders that dwell below in area B37-among the bodies of various fish left here by the spiders are a few jigsaw sharks and a hapless, long- dead fisherman. The webbing on the floor here makes the entire room function as difficult terrain. The cistern has a ceiling that's 30 feet above sea level. An alcove in the south wall contains several old lead pipes that once siphoned sewage and waste from other rooms above into this cistern.

Creatures: This room currently serves as the personal quarters of Ayala Javeski, the leader of the Tower Girls. A pair of loyal donkey rats caper in the main room-they squeal and shriek if anyone enters the room, female human or not, quickly alerting Ayala to the intrusion. She spends the maj ority of her time either studying various relics and treasures that her girls have recovered so far, sparring, plotting her next moves in a number of j ournals, or (zs% of the time) sleeping in area B23a. If the alarm is raised, though, she's hiding in area Bz3a, ready to attack intruders.

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