By Anthony Pryor, Greg A. Vaughan, Jason Nelson, Jonathan Keith, Mike Kenway, Jesse Benner
This Pathfinder sourcebook takes an in depth examine ten of the main famous and well-feared monsters from mythology. inside those pages you''ll locate entries on creatures from the outdated international to the hot, together with the chimera, couatl, griffon, harpy, hydra, kraken, medusa, phoenix, sphinx, and wendigo. With each one monster receiving a bankruptcy in their personal, information about background, ecology, lairs, variations, or even realworld roots supply all of the details you''ll have to bolster those vintage monsters on your online game.
Read or Download Pathfinder Campaign Setting: Mythical Monsters Revisited PDF
Similar role-playing games books
With phrases of Thunder
Shinto monks. Shaolin priests. Ninja clans. Confucian sages. Hindu fakirs. Asia is a brilliant dragon, sound asleep because it awaits the turning of the age. lengthy have the folks of Asia recognized magical secrets and techniques. in the course of the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage avid gamers and Storytellers will locate not just information regarding the heritage of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of alternative hidden teams within the some distance East, in addition to the detailed magic of Asia. right here finally are whole principles for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden hazards.
In case you have to damage in, bust heads, or pass a firewall, this sourcebook for the Leverage RPG supplies the instruments and tips to do it. innovative know-how, high-powered guns, extra struggling with kinds, and increased principles for overcoming security features and dealing with tech-heavy jobs. online game Masters will benefit from the rogue's gallery of minions and mooks to throw within the direction of the avid gamers.
Input the tip occasions with Zombie Apocalypse, the 1st ebook in spite of everything of the area roleplaying line! The lifeless upward thrust and stalk the earth, hungry for the flesh of the residing. All that stands among a zombie and your mind are your abilities, wits, and skills. existence as you recognize it truly is approximately to finish, and a technique or one other, you’ll event the apocalypse and make your method throughout the aftermath… should you can live on that lengthy!
To astronomers and stargazers, the bizarre faded patch at the moon is called the Moonscar. Many theories abound as to the character of this unusual function, but in fact a terrifying legacy from the traditional prior. whilst a popular archeologist disappears whereas investigating an odd mountaintop spoil, the adventurers needs to stick to the abductee via a mysterious portal right into a land of lunar insanity and demonic nightmare - for what scars Golarion's moon is a blight from the depths of the Abyss itself!
- Lords of Summer (Changeling: The Lost)
- Shadows of the United Kingdom (Werewolf: the Forsaken)
- Pathfinder Module: City of Golden Death (Pathfinder Modules)
Additional resources for Pathfinder Campaign Setting: Mythical Monsters Revisited
Most of these vast and incomprehensible devices lie dormant, and thus krakens who happen across such finds seek to restore the engines to their workable state, that they might turn the strange magics to their own ends. Those who successfully face down a kraken and gain possession of one of these artifacts may find their prize a two-edged sword, for though the contraptions are full of valuable materials, they can also have strange effects on those who do not understand them. jealously. While not a particularly intimidating kraken as far as looks are concerned—his baggy f lesh and sunken eyes revealing a distinct lack of raw muscle—Jegradin possesses a cunning wit that even other krakens have a diff icult time deciphering.
Sometimes these larvae are dislodged into the hydra’s throat and hacked up in slimy, leathery cysts, which the hydra collects and places into swampy nests as if they were eggs until they burst open and release their maturing brood. If neck rootlets instead hatch and mature within the neck, however, the hatchlings actually tear the parent’s neck asunder, bursting out of the f laccid tissue like elongated tadpoles. The HABITAT & SOCIETY Hydras are by nature solitary creatures; whatever urges they have for interaction are suff iciently addressed by the constant slither and hiss of their multiple heads.
Thanks to both the range of possibilities granted by their greed, as well as their mid-range CR, medusas make for excellent transitional monsters when a GM wants to shift a campaign in an entirely different direction midway through a party’s adventuring career. In a high-level game, multiple medusas attacking simultaneously constitute a legitimate threat, as they are immune to each other’s gazes, while PCs must continue to save every round for every medusa as long as they are within range. Their humanoid forms and ability to blend in with more mundane societies make medusas particularly viable monstrous candidates for adding class levels and developing interesting backstories.