By Paizo Publishing
Delve into the deep secrets and techniques of the Darklands, a subterranean realm frequented via darkish elves, shadow dragons, and worse! This complete sourcebook presents an summary of the cavernous geographical regions less than the outside of the Pathfinder Chronicles crusade atmosphere. distinct cultural summaries of Darklands creatures comparable to drow, derro, troglodytes, and worse praise a variety of recent monsters from the darkish corners of the earth. a gorgeous poster map finds never-before-seen information of the significant chambers and treacherous passage networks deep lower than the skin of the area.
Read or Download Pathfinder Chronicles: Into the Darklands PDF
Similar role-playing games books
With phrases of Thunder
Shinto clergymen. Shaolin clergymen. Ninja clans. Confucian sages. Hindu fakirs. Asia is a smart dragon, sleeping because it awaits the turning of the age. lengthy have the folk of Asia identified magical secrets and techniques. during the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage avid gamers and Storytellers will locate not just information regarding the background of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of different hidden teams within the some distance East, in addition to the specified magic of Asia. the following ultimately are entire ideas for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden risks.
When you've got to damage in, bust heads, or pass a firewall, this sourcebook for the Leverage RPG provides the instruments and tips to do it. innovative expertise, high-powered guns, extra battling types, and multiplied principles for overcoming security features and dealing with tech-heavy jobs. video game Masters will benefit from the rogue's gallery of minions and mooks to throw within the direction of the gamers.
Input the tip occasions with Zombie Apocalypse, the 1st booklet after all of the area roleplaying line! The lifeless upward thrust and stalk the earth, hungry for the flesh of the residing. All that stands among a zombie and your mind are your talents, wits, and skills. existence as you recognize it's approximately to finish, and a method or one other, you’ll event the apocalypse and make your manner throughout the aftermath… should you can live on that lengthy!
To astronomers and stargazers, the bizarre light patch at the moon is named the Moonscar. Many theories abound as to the character of this unusual function, but in reality a terrifying legacy from the traditional earlier. whilst a well known archeologist disappears whereas investigating a wierd mountaintop break, the adventurers needs to stick to the abductee via a mysterious portal right into a land of lunar insanity and demonic nightmare - for what scars Golarion's moon is a blight from the depths of the Abyss itself!
- InSpectres: Fighting the Forces of Darkness So You Don't Have To (version 2.0)
- Pathfinder Adventure Path: Rise of the Runelords (Anniversary Edition)
- Pathfinder Chronicles: Dark Markets (A Guide To Katapesh)
- Rifts World Book 29: Madhaven
- Tales of the Miskatonic Valley (Call of Cthulhu Horror Roleplaying, Bk+Map, #2334)
- Complete Mage: A Player's Guide to All Things Arcane (Dungeons & Dragons d20 3.5 Fantasy Roleplaying)
Extra info for Pathfinder Chronicles: Into the Darklands
Ghouls Drow Priest of Zura 32 The ghouls of the Darklands are one of its most feared and least understood races. In most societies, ghouls are little more than a blight upon surface cemeteries and boneyards, but in ancient Osirion, where traditions of interring preserved dead in trap-filled tombs made it difficult for ghouls to find their favorite repasts of human Sekamina f lesh, a strange thing happened. Rather than confront the living, these ghouls simply dug deeper. Their warrens were not meant for permanence, and as their tunnels slowly collapsed behind them, the ghouls of ancient Osirion found themselves in a new realm deep below the sands— the twisting tunnels of Sekamina.
Drow Foremost among the races of Sekamina are undoubtedly the wicked and twisted drow. Since their f light from the 3 surface millennia ago, their skin and hearts have become as dark as the stygian depths in which they dwell. Yet despite the paranoia of many surface-dwelling scholars, the dark elves do not seek to return to the surface—they are content to weave their complex plans and live their decadent lives in the comfort of Sekhamina, the world they have already all but conquered. This is not to say that the surface has nothing to fear from the drow—far from it.
Hidden behind a series of secret doors built into the walls of a secondary passageway, actual access to the city of Dwimovel is only via a tangled network of tertiary tunnels. The svirfneblin rely upon this configuration as both a defense from their neighbors and because they feel more at home among the tangled caverns and twisting passageways. Dwimovel itself is a large collection of caverns that honeycomb the perimeter of a large cavern containing a beautiful and delicate forest of crystal. This central mineral growth serves the svirfneblin in as a place to meditate and relax—the actual urban sprawl of Dwimovel exists solely in the dozens of surrounding caverns, each of which is approximately a mile in diameter and contains a single enclave of several hundred gnomes.