By Brian Cortijo
Each year the professors on the Acadamae, Korvosa's prestigious university of arcane artwork, host the Breaching pageant, the place the city's such a lot expert infiltrators are invited to attempt to infiltrate the varsity, trying out their good fortune opposed to the university's scholars, otherworldly guardians, and lethal traps for an opportunity at a fortune in gold and magical treasure. This 12 months, your heroes quantity between these invited to check the defenses of a brand new new release of Acadamae apprentices, yet anything greater than the promise of repute and riches calls out from the university's private sanctum, and this year's competition delivers to be the deadliest trial the college has ever identified! Academy of secrets and techniques is a Pathfinder Roleplaying video game experience for 13th-level characters. It incorporates a enormous magical collage teeming with sorcerous traps, bizarre puzzles, diabolical monsters, and numerous scholars and professors trapped in an internet of arcane deceit. Academy of secrets and techniques additionally incorporates a new monster and info on Korvosa's Academae, Golarion's most famed tuition of magic. like several Pathfinder Modules, Academy of secrets and techniques is a 32-page top of the range, full-color experience that incorporates colour maps and 4 pre-made characters so gamers can bounce correct into the motion.
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Extra info for Pathfinder Module: Academy of Secrets (Pathfinder Modules)
Copy of this License: You MUST include a copy of this License with every copy of the Open Game Content You distribute. 11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so. 12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
The molten core in the creature’s torso glows through rugged cracks in its dark stone skin. , fly 50 ft. (good) Melee bite +17 (1d6+3 plus burn), 2 claws +17 (1d8+3) Special Attacks breath weapon (30 ft. cone, 8d6 fire damage, Reflex DC 21 half, usable every1d4 rounds), burn (3d6, DC 21), rend (2 claws, 1d8+4) Spell-Like Abilities (CL 10th; concentration +11) At will—statue 3/day—meld into stone, scorching ray 1/day—fireball (DC 14), flesh to stone (DC 17), wall of fire Statistics Str 16, Dex 15, Con 18, Int 13, Wis 14, Cha 13 Base Atk +14; CMB +17; CMD 30 Feats Dodge, Flyby Attack, Great Fortitude, Hover, Mobility, Skill Focus (Stealth), Wingover Skills Acrobatics +16 (+12 jump), Fly +23, Intimidate +18, Perception +19, Stealth +25 Languages Common, Infernal Ecology Environment any (Material Plane only) Organization solitary or brood (4–12) Treasure standard Vicious beings with little memory of who or what they might once have been, garipans know only two things: that they were once evils in service to the legions of Hell, and that they are no longer bound to that infernal hierarchy.
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