Pathfinder Module: The Harrowing by Crystal Fraiser

By Crystal Fraiser

Legends inform of the mysterious Harrow decks that could immediately regulate a person's existence - for sturdy or for unwell - or that expert spellcasters can draw upon the Harrow's mystic energy to augment their very own magic. Others converse of complete worlds created contained in the Harrow, nation-states modeled after the unique and scary locales pictured within the playing cards and populated through unusual humans and stranger creatures. So whilst the heroes are employed to enquire a mysterious disappearance, can they live to tell the tale this journey into the strangest realm but explored in a Pathfinder global? The Harrowing is an event for 9th-level characters, written for the Pathfinder Roleplaying online game and appropriate with the 3.5 variation of the world's oldest RPG. it is usually a brand-new monster and principles for incorporating the preferred Harrow Deck (not required) at once into play, including an exhilarating new point of probability into the sport.

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He seeks counseling from the temple of Shelyn after his experiences, and eventually drifts away from his scholarly pursuits, channeling his experiences in the Harrowed Realm into surrealist paintings. Once Zassrion returns to life in the Manmolds, his fury overwhelms him. His ambitions and lust for revenge drive him to partner with or torture the Nightpeddler for the secret of his extradimensional sojourns so he may seek revenge on the mortals who foiled his plans. The PCs now hold their own pocket dimension within the Deck of Harrowed Tales.

Shadow Demon from the Tome of Horrors. ; Author: Scott Greene, based on original material by Neville White. Spriggan from the Tome of Horrors, Revised. ; Author: Scott Greene and Erica Balsley, based on original material by Roger Moore and Gary Gygax. The Tome of Horrors III. ; Author: Scott Greene. Pathfinder Module: The Harrowing. © 2011, Paizo Publishing, LLC; Author: Crystal Frasier. The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”).

This ritual births a strange and horrible creature: a mute hag. These hateful abominations dedicate their wretched lives to spreading misery and strangling joy wherever they go. Mute hags exist to unmake happy things. Tales claim the natural order despises the crones so much that plants wither at their touch, storms churn at their passing, and wounds they inflict never heal. Though physically capable of ripping a man in two, the crones prefer to corrupt instead. They move silently through peaceful settlements, granting the inhabitants’ darkest desires and sowing the seeds of discord.

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