Player's Handbook: Arcane, Divine, and Martial Heroes by Rob Heinsoo, Andy Collins, James Wyatt

By Rob Heinsoo, Andy Collins, James Wyatt

The 1st of 3 middle rulebooks for the 4th variation Dungeons & Dragons® Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has outlined the medieval delusion style and the tabletop RPG for greater than 30 years. within the D&D video game, avid gamers create characters that band jointly to discover dungeons, slay monsters, and locate treasure. The 4th version D&D principles provide the absolute best play adventure via providing intriguing personality thoughts, a sublime and powerful ideas procedure, and convenient storytelling instruments for the Dungeon Master.

The Player's Handbook offers the professional Dungeons & Dragons Roleplaying Game ideas in addition to every thing a participant must create D&D characters valuable of music and legend: new personality races, base periods, paragon paths, epic destinies, powers, extra magic goods, guns, armor, and lots more and plenty extra.

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Extra resources for Player's Handbook: Arcane, Divine, and Martial Heroes (Dungeons & Dragons: Core Rulebook, 4th Edition)

Sample text

Eladrin can’t grow facial hair and have little body hair. Eladrin children grow much as human children do, but their aging process slows to a crawl when they reach maturity. They enjoy youth and health for most of their lives and don’t begin to feel the effects of age until the middle of their third century. Most live for over 300 years, and even at the end they suffer few of the infirmities of old age. Playing an Eladrin Eladrin society straddles the boundary between the Feywild and the natural world.

Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks. Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares). Elven Accuracy: You can use elven accuracy as an encounter power. Elven Accuracy Elf Racial Power With an instant of focus, you take careful aim at your foe and strike with the legendary accuracy of the elves. Encounter Free Action Personal Effect: Reroll an attack roll.

Small characters follow most of the same rules as Medium ones, with the following exceptions. ✦ You can’t use two-handed weapons (page 215), such as greatswords and halberds. ✦ When you use a versatile weapon (page 217), such as a longsword, you must use it two-handed, but you don’t deal additional damage for doing so. indd 44 3/10/08 4:41:38 PM Halflings stand about 4 feet tall and weigh about 80 pounds. They resemble small humans and are proportioned like human adults. Halflings have the same range of complexions as humans, but most halflings have dark hair and eyes.

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