Playing at the World by Jon Peterson

By Jon Peterson

Book Details:

ISBN: 0615642047
EAN: 9780615642048
ASIN: 0615642047
Publisher: Unreason Press
Publication Date: 2012-08-01
Number of Pages: 720
Website: Amazon, LibraryThing, Google Books, Goodreads, IAmA

Synopsis:

Explore the conceptual origins of wargames and role-playing video games during this extraordinary heritage of simulating the genuine and the very unlikely. From an enormous survey of basic assets starting from eighteenth-century strategists to trendy hobbyists, taking part in on the international distills the tale of ways avid gamers first made up our minds fictional battles with forums and cube, and the way they moved from simulating wars to simulating humans. the discovery of role-playing video games serves as a touchstone for exploring the ways in which the literary suggestion of personality, the entice of amazing experience and the foundations of gaming mixed into the signature cultural innovation of the past due 20th century.

Show description

Read or Download Playing at the World PDF

Best role-playing games books

Dragons of the East (Mage: The Ascension)

With phrases of Thunder

Shinto clergymen. Shaolin priests. Ninja clans. Confucian sages. Hindu fakirs. Asia is a brilliant dragon, dozing because it awaits the turning of the age. lengthy have the folks of Asia identified magical secrets and techniques. in the course of the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!

Here Mage gamers and Storytellers will locate not just information regarding the background of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of alternative hidden teams within the some distance East, in addition to the distinctive magic of Asia. right here eventually are entire ideas for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden hazards.

Leverage: Hitters, Hackers and Thieves

When you've got to damage in, bust heads, or skip a firewall, this sourcebook for the Leverage RPG promises the instruments and tips to do it. leading edge know-how, high-powered guns, extra combating kinds, and extended ideas for overcoming security features and dealing with tech-heavy jobs. online game Masters will benefit from the rogue's gallery of minions and mooks to throw within the direction of the avid gamers.

Zombie Apocalypse (The End of the World)

Input the tip instances with Zombie Apocalypse, the 1st publication in spite of everything of the realm roleplaying line! The lifeless upward thrust and stalk the earth, hungry for the flesh of the residing. All that stands among a zombie and your mind are your abilities, wits, and abilities. existence as you recognize it's approximately to finish, and a technique or one other, you’ll adventure the apocalypse and make your means throughout the aftermath… for those who can live on that lengthy!

Pathfinder Module: The Moonscar

To astronomers and stargazers, the bizarre faded patch at the moon is called the Moonscar. Many theories abound as to the character of this unusual characteristic, but in fact a terrifying legacy from the traditional prior. while a popular archeologist disappears whereas investigating a wierd mountaintop damage, the adventurers needs to stick to the abductee via a mysterious portal right into a land of lunar insanity and demonic nightmare - for what scars Golarion's moon is a blight from the depths of the Abyss itself!

Extra info for Playing at the World

Example text

In the unlikely event that the PCs fail to read the memory chip that Tamara will all but shove into their hands, provide chalked marks in the tunnel inside the utility building and subtract 25% of the total XP awarded for the adventure. In the Tunnels Inside the utility building, an unlocked tunnel hatch leads down into a miasmic, steaming passage of gusting winds. Te passage throbs like the breath of a living thing, stinking and wet. Te map leads the group around churning pistons that hammer in giant subterranean engines and through mazes of sparking electrical arcs.

Most locals view them as well-meaning but useless. Local laws are minimal. Te usual prohibitions against murder, theft, rape, assault, and the other common laws exist, but good luck getting them enforced in a bad district. 82 standard hours Approximately 1 million Standard postech plus Te Warrens English Polychrome’s primary is registered in Mandate astrographic records as AA-556, a class G star known simply as “the sun” to natives. Aside from Polychrome itself, the system has two signifcant gas giants, Titania and Oberon, and numerous small rocky planetoids in eccentric orbits.

Jasper's willing to see them, but will insist on doing so in the presence of at least one Yak for each PC. Te GM can conduct the interview as given in the Talking To Jasper section, In total, there are one hundred patrons and twenty-fve Yak in the Blue Moon. If the PCs get into a sufciently loud altercation in the Blue Moon, they can expect 1d6 of the Yak to get to them every 1d4 rounds until the entire club is after them. Te patrons will serve as little more than panicking battlefeld obstacles and will utterly jam the front door within 1d4 rounds of fghting.

Download PDF sample

Rated 4.75 of 5 – based on 48 votes