By Dan Parks Sydow
The Be working procedure is a smart platform simply looking ahead to purposes. stylish, object-oriented to the middle, and primed for excellent graphical interfaces, Be meets the wishes of desktop clients on the flip of the century -- yet they demand both stylish purposes for exhibiting and manipulating content material. This ebook provides C++ programmers their begin to constructing these applications.Be will turn out to be a excitement for builders who've struggled with APIs on Microsoft home windows, the Macintosh, or the X Window procedure. It presents constant and intuitive tools for developing interfaces and dealing with messages. yet you will nonetheless have a troublesome time if all you might want to study from is bureaucratic reference documentation just like the Be Developer's consultant (also released via O'Reilly & Associates). This booklet is a conventional advisor to software improvement that starts off with the main simple suggestions and leaves you with an organization origin for additional research.The booklet starts with ordinary "Hello, international" courses and progressively provides components of the graphical interface. It rigorously describes drawing and message dealing with. whereas the point of interest is at the graphical interface, uncomplicated OS beneficial properties like threads and dossier dealing with also are introduced.Be runs on either PowerPC and Intel structures, delivering a similar API on either. The courses during this booklet will accordingly assemble and run on any platform. Be's personal built-in improvement atmosphere, BeIDE (originally Metrowerks CodeWarrior), is used to strengthen all examples.
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Additional info for Programming the Be Operating System: Writing Programs for the Be Operating System
One was named SimpleWindow and was derived from the BWindow class. It was used to display a window. The second class was named SimpleApplication and was derived from the BApplication class. Every Be program needs to define such a class. The HelloWorld example discussed here defines similar classes named HelloWindow and HelloApplication. It also defines a third class named HelloView, which is derived from the BView class. Before writing or drawing to a window, a program must define a view—an area in the window to which drawing should be directed.
The quickest way to do that is to click on the small arrow icon to the right of one of the source code filenames in the project window. Doing that displays a menu that lists the header files included in the selected source code file. To open a header file, simply select it from this popup menu. With a header file open, make the following changes to the code. 54 Chapter 2: BeIDE Projects • Add the new name of the file to the file’s description comment section. • If you haven’t already done so, rename the application-defined constant that is used in the #ifndef and #define preprocessor directives.
You’ve certainly encountered a version of the HelloWorld program—regardless of your programming background. ” is written to a window. Figure 2-2 shows what is displayed on your screen when the HelloWorld program is launched. Figure 2-2. The window displayed by the HelloWorld program You may encounter a number of versions of the HelloWorld project—there’s one in the sample-code folder, and you may uncover other incarnations on Be CDROMs or on the Internet. So that you can follow along with me, you might want to use the version I selected—it’s located in its own folder in the Chapter 2 folder of example projects.