By Jason Lutes
There as soon as used to be a monastery perched excessive on a slope of the mountain referred to as Hvitr’s Horn. The warrior-monks who dwelt inside have been devoted to Hvitr—lawful god of storms and justice—and entrusted with the stewardship of holy artifacts and texts. yet chiefly else they have been gatekeepers; for Hvitr’s Horn was once an lively volcano, and therefore (like all energetic volcanoes) a gateway to Ellorash, an elemental airplane of fire.
The finish of this brotherhood got here with an eruption that spewed forth the Flaming Host of Ellorash, an otherworldly legion led by way of the demi-goddess Gildarthe. Legend holds that Hvitr himself descended from the heavens to overcome again Gildarthe and seal the planar gateway, yet no longer prior to the monastery and all inside have been drowned in a flood of lava.
Now, three hundred years later, the steading of Meervold, on the foot of Hvitr's Horn, has entered a gloomy time. Villagers are disappearing. unusual lighting fixtures are obvious at the chilly slopes. far-off screams echo in the course of the evening. The Council of Elders is damaged and powerless, and people who haven't fled Meervold stay in simple terms simply because they're paralyzed with fear.
What secrets and techniques lie underneath the ruined monastery? Are any of the lacking villagers nonetheless alive? Is there any fact to the rumors of holy artifacts locked in the mountain?
Only a idiot or an adventurer might dare search the answers!
An experience for Dungeon international, designed for ease-of-use and improvisational play.
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Additional info for Servants of the Cinder Queen: A Dungeon World Adventure
AC (main weapon) Hit: 1 [WI + Strength modifier damage. If this attack reduces the target to 0 hit points, this power is not expended, and you gain a +2 power bonus to the next attack roll you make with this power before the end of the encounter. Effect: Make a secondary attack against the target. Secondary Attack: Strength vs. AC (off-hand weapon) Hit: 1[WI + Strength modifier damage. Upending Throw Ranger Attack 3 YOllr muscles strain as you IInleash a miahty ran8ed attack that krwcks your fo e down.
Effect: Your beast companion shifts its speed and makes a secondary attack against the target. Secondary Attack: Beast's attack bonus vs. AC Hit: 2[BJ + beast's Strength modifier damage. Frantic Assault Ranger Attack 19 Your shot marks the tar8e! you intend to kill. As you confront your foe in melee, your weapons flash in a whirlwind ofsteel, threatenin8 other enemies as well. Daily" Martial, Weapon Standard Action Ranged weapon Target: One creature deSignated as your quarry Attack: Dexterity vs.
Given the class's proficiency with martial weapons, a ranger could fight with a two-handed weapon such as a greatsword, a greataxe, or a greats pear (Adventurer's Vault). Such a weapon would be a poor choice for marauder rangers and two-blade rangers, because they lose fighting style benefits. On the other hand, beastmaster rangers and hunter rang ers gain no special benefit for two-weapon fighting and can wield a two-handed weapon without penalty. An archer ra nger might also want to carry a two- handed weapon for times when arche ry is risky or impossible.