Star Wars Roleplaying Game Core Rulebook, Saga Edition by Owen K. C. Stephens, Rodney Thompson

By Owen K. C. Stephens, Rodney Thompson

Immerse your self within the pleasure of the best house fable of all time!

This new version of the Star Wars Roleplaying Game encapsulates all six function movies whereas featuring a radical revision of the guideline, making the sport more straightforward to profit whereas bettering the general online game experience.This re-creation contains new personality talents and suggestions, an international gazetteer, facts for key characters from all six Star Wars movies and the increased Universe, and directions on how you can use Star Wars miniatures and conflict maps in play.

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Additional resources for Star Wars Roleplaying Game Core Rulebook, Saga Edition

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If your ship is at 0 hit points and you jury-rig it, it's still disabled from hit point loss. This new talent alleviates that problem, while still making jury-rigging useful for ships pushed down the condition track by other means (such as ion damage). Quick Fix builds on Fast Repairs and gives a techie character a way to restore some hit points to a vehicle that's still in the fight, but brings with it the threat of becoming disabled at the end of the encounter. This new talent also gives ship engineers something else to do in combat, especially in desperate situations, and it can bring a vehicle back up to full fighting form very quickly.

Prerequisites: Trained in the Mechanics skill. Personalized Modifications As a standard action, you may tweak the settings, grips, and moving parts of a powered weapon you wield, tailoring it to your needs. For the remainder of the encounter, you gain a +1 equipment bonus on attack rolls and a +2 equipment bonus on damage rolls with that weapon. You can use this talent only on powered weapons (those that require a power cell to operate), including weapons connected to a larger power source, such as vehicle and starship weapons.

If your ship is at 0 hit points and you jury-rig it, it's still disabled from hit point loss. This new talent alleviates that problem, while still making jury-rigging useful for ships pushed down the condition track by other means (such as ion damage). Quick Fix builds on Fast Repairs and gives a techie character a way to restore some hit points to a vehicle that's still in the fight, but brings with it the threat of becoming disabled at the end of the encounter. This new talent also gives ship engineers something else to do in combat, especially in desperate situations, and it can bring a vehicle back up to full fighting form very quickly.

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