The Complete Thief's Handbook - Advanced Dungeons & Dragons by John Nephew

By John Nephew

The entire Thief's guide player's source for AD&D second version. TSR2111

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Additional info for The Complete Thief's Handbook - Advanced Dungeons & Dragons (2nd Edition)

Example text

NPC sailors, also familiar with seaborne rope climbing, should, for the purpose of these rules, have a base climbing percentage of 65%. ): in such areas a sailor is assumed to be untrained and should be treated as such. Remember that modifiers are cumulative! Losing and Regaining Balance Any character engaged in combat on ropes runs the risk of losing his balance. A character who is struck by a weapon, or attempts to climb in the course of combat, must make a climbing check or lose his balance.

A few have more serious goals (and t h e are the ones who tend to keep up their habit). A Swashbuckler may be a vigilante, charming and witty, but driven by an obsession for justice. His enemies may be criminals or, in an unjust society (where the aristocratic Swashbuckler's alter-ego may be an unwilling part of the apparatus of oppression), the authorities themselves. Secondary Skills: Most often (80% of the time, say) a Swashbuckler has no secondary skills, since he usually is from a rich, foppish background.

Now imagine that a mob of jewel thieves is preparing for a job. They have diverse skills-except that they are lousy at lock-picking. They need to bring a box-man into their mob. Who would they choose? Well, first off 14th-level thief is pretty bloody rari rhief Kits And even if one were available and willing to work with less-experienced thieves, he would probably demand a larger share of the take. Otherwise it would not be worth his time: He has uniformly good skills, and could probably commit this robbery on his own.

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