Tomb of Horrors (Dungeons & Dragons 4th Ed: Super Adventure) by Ari Marmell, Scott Fitzgerald Gray

By Ari Marmell, Scott Fitzgerald Gray

The deadliest dungeon within the D&D® international returns!

For generations, the Tomb of Horrors™ has held an inescapable attract. It attracts adventurers to it like a beacon then devours them totally like a few big predator. inside of its sepulchral, trap-ridden halls and chambers lay the secrets and techniques and treasures of the demilich Acererak and, a few say, the demilich himself.
Tomb of Horrors encompasses a modular layout that permits Dungeon Masters to construct campaigns round the occasions herein, or decide and select from a few of the chapters to be used as standalone adventures. It provides numerous demanding situations, from elaborate strive against encounters to traps and methods evocative of the vintage Tomb of Horrors adventure.
This D&D event is designed for characters of 10th–22nd point and features a full-color, double-sided conflict map designed to be used with D&D Miniatures.

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Extra resources for Tomb of Horrors (Dungeons & Dragons 4th Ed: Super Adventure)

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AC Z ::J Hit: 2d8 + 10 damage. Effect: The knight marks the target until the end of the knight's U next turn. Z Necrotic Weapon (necrotic, weapon) • At-Will uJ Requirement: The knight must be wielding a longsword. Attack: Melee 1 (one creature); +16 vs. AC Hit: 2d8 + 10 necrotic damage, and the target is immobilized until the end of the knight's next turn. If the target is marked by the knight, it is instead immobilized and dazed until the end of the knight's next turn. M UVE An i ONS Be88ars of Stone Obelisk of the Lidded Eye CHAPTER 1 I The Garden of Graves The Chained Woman Serpent in the Pool The Han8il18 Tapestry CH A l'TER I I The Garden of Graves CHAPTER 2 WHIN ACIRIRAK made his most recent attempt at seizing absolute power, his staging ground was Moil, the City that Waits.

A game table that is destroyed can't later be deactivated. If a game table that is deactivated is later destroyed, the characters earn no additional XP for destroying it. s >­<: ~ c.. IJ ~ Z ~ 0 U ~ Encounter Level 10 (2,500 XP) S ETUP Quickling renegades Spriggan giantsoul crushers Spriggan witherer stormeyes The number of monsters in this encounter depends on the makeup of the party: One quickling renegade for each striker among the characters, one spriggan giantsoul crusher for each defender, and one spriggan witherer stormeye for each leader or controller.

Effect (No Action): Each enemy within 10 squares of the dagger­ hand takes 10 necrotic damage. and the daggerhand regains 10 hit pOints. Skills Intimidate +14, Stealth +17 Str 16 (+9) Dex 22 (+12) WIs 12 (+7) Con 14 (+8) Int 10 (+6) Cha 16 (+9) Alignment evil Languages Common characters fail the challenge entirely, they prove unable to restore the graves; the undead continue to rise until the characters depart, and the characters probably don't acquire the treasure. TACTICS If an undead appears outside the characters' line of Sight, it uses Stealth to move closer to the characters.

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