By Jeff Limke
Try out your braveness opposed to skeleton warriors, a robust wizard, and the scary borkadrac! each Twisted Journeys(tm) picture novel permits you to keep watch over the motion by way of determining which route to persist with. Which twists and turns will your trip take?
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Extra resources for Twisted Journeys 4: The Treasure of Mount Fate
Just a little nap to get your strength. That’s all you need. You close your eyes, never to wake up again. THE END 47 You press the up arrow, and the doors open to reveal a spiral staircase leading up. The steps are moving, so all you have to do is hop on. “Pretty nifty,” says Wizard Uchawi. “I’d heard about these but never expected to see one. ” You’re not interested. The stairs move up, and soon you can see the sky above you. You feel a bit dizzy from the turning. At the top, you step off onto a small platform.
The borkadrac moves forward with slow steps, mouth wide, saliva dripping. Its tongue snakes about. Now, unfortunately, you’ll learn the answer to the question of whether it will eat you in one bite or two. THE END 41 You draw your sword and swing, just like your mentor, Alaric the Brave, taught you. Of course, you fought only little kobolds when he trained you, not hungry borkadracs. But this is how Alaric earned his name, and now you will too. The borkadrac’s breath smells rotten, and his skin looks oily.
You keep fighting, but your leg doesn’t move easily. Nor does your foot. Oh no. You realize where these soldiers came from. They were like you once, adventurers looking for treasure. They fought the stone army in this hallway, just as you are fighting now. You stop fighting and stand still. The soldiers stop, too. Every one of them understands: You are the newest stone soldier to join this little army forever. THE END 33 34 You rub the lamp three times. It grows warm, then shakes and twists, trying to break free.