Ubiquitous multimedia computing by Qing Li, Timothy K. Shih

By Qing Li, Timothy K. Shih

Computing is ubiquitous and in case you imagine differently, that during itself may be the simplest facts that it's so. pcs are omnipresent in sleek existence and the multimedia computing setting of this day is turning into an increasing number of seamless.

Bringing jointly contributions from dozens of prime specialists, Ubiquitous Multimedia Computing educates readers on Ubi-Media Computing on 3 degrees: infrastructures, the place primary applied sciences are being built; middleware, the place the mixing of applied sciences and software program structures remains to be outlined; and purposes, the place its strategies are evolving into real-world items and techniques. In proposing a wealth of latest instructions and new expertise that's altering the way in which we converse, research, play, and stay day-to-day, this e-book –

  • Examines a variety of architectures for offering multimedia content material together with streaming units , instant networks, and numerous hybrids
  • Looks at quickly constructing sensor know-how together with wearable desktops
  • Demonstrates using complicated HCI units that permit the easiest physique gestures to control more and more complicated projects
  • Introduces newsputers that take using embedded picture details in a bunch of functional directions

  • Looks at how ubiquitous computing can dispose of traffic jam and enhance the potency and caliber of scientific care
  • Looks at how computing is personalizing studying environments and revolutionizing our method of the 3 R’s.

While those pages function a well timed reference for researchers operating in all components of product improvement and human laptop interplay, in addition they supply engineers, medical professionals, and plenty of different execs, in addition to educators and graduate scholars with a view that finds the another way invisible seams of this age of ubi-media computing.

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W. Tan, G. Waters, and J. Crawford, “A Survey and Performance Evaluation of Scalable Tree-based Application Layer Multicast Protocols,” Technical Report No. 9-03, University of Kent at Canterbury, United Kingdom, July 2003. 16. J. F. Kurose and K. W. , Addison Wesley, Boston, MA, 2005. 17. R. Wittmann and M. Zitterbart, Multicast Communication: Protocols, Programming, and Applications, Morgan Kaufmann Publishers, San Francisco, CA, 2000. 18. A. I. Holub, Compiler Design in C, Prentice Hall, Englewood Cliffs, NJ, 1990.

F. Wang, Y. Xiong, and J. Liu, “mTreebone: A Hybrid Tree/Mesh Overlay for Application-Layer Live Video Multicast,” Proceedings of International Conference on Distributed Computing Systems, Toronto, Ontario, Canada, June 2007. 56. Y. Liu, Y. Guo, and C. Liang, “A Survey on Peer-to-Peer Video Streaming Systems,” Peer-to-Peer Networking and Applications, vol. 1, no. 1, March 2008. 57. G. de Veciana and X. Yang, “Fairness, Incentives and Performance in Peerto-Peer Networks,” Proceedings of the 41st Annual Allerton Conference on Communication, Control and Computing, Monticello, Illinois, October 2003.

When the publisher updates topic related content, the content will be delivered through the multicast tree to the subscribers. Some of the nodes in the multicast tree do not subscribe to the topic for themselves—they serve as relays forwarding the content to the subscribers. SplitStream employs interior-node-disjoint multicast trees for streaming. In most tree-based streaming protocols, few interior nodes within the multicast tree are in charge of forwarding the streaming content. This not only imposes a disproportionate load on those nodes, but also makes the streaming vulnerable to node failures.

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