By Phil Brucato, Roger Gaudreau, Jaymi Wiley, Jennifer Clodius, Jesse Heinig, S. John Ross
Welcome to the Web
Things swap quickly in our on-line world. Years in the past, this residing measurement was once the playground of an elite few. although, the acceleration of the net, the unfold of cyber-culture and the nice Crash of '97 (you suggest you haven't heard of it? Where've you been?) have shaken this "frontier" to its Otherworldly foundations. Here's your probability to take a tour.
There is going the Neighborhood
This revised, ransacked and carefully redone examine Mage's our on-line world stands by itself, no longer only as a moment version, yet as an all-new examine the true web. This booklet explores the geographical regions, humans and powers of the internet, and offers all-new ideas for digital magick. The Ascension struggle keeps, even in our on-line world.
Read Online or Download Digital Web 2.0 (Mage: The Ascension) PDF
Best role-playing games books
With phrases of Thunder
Shinto monks. Shaolin priests. Ninja clans. Confucian sages. Hindu fakirs. Asia is a smart dragon, drowsing because it awaits the turning of the age. lengthy have the folk of Asia identified magical secrets and techniques. during the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage gamers and Storytellers will locate not just information regarding the background of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of different hidden teams within the some distance East, in addition to the distinct magic of Asia. the following eventually are entire principles for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden hazards.
In case you have to damage in, bust heads, or pass a firewall, this sourcebook for the Leverage RPG provides the instruments and tips to do it. leading edge expertise, high-powered guns, extra scuffling with types, and extended ideas for overcoming safety features and dealing with tech-heavy jobs. online game Masters will benefit from the rogue's gallery of minions and mooks to throw within the course of the avid gamers.
Input the top occasions with Zombie Apocalypse, the 1st publication after all of the realm roleplaying line! The lifeless upward thrust and stalk the earth, hungry for the flesh of the dwelling. All that stands among a zombie and your mind are your abilities, wits, and abilities. lifestyles as you recognize it's approximately to finish, and a method or one other, you’ll adventure the apocalypse and make your means throughout the aftermath… should you can live to tell the tale that lengthy!
To astronomers and stargazers, the weird light patch at the moon is named the Moonscar. Many theories abound as to the character of this unusual characteristic, but in reality a terrifying legacy from the traditional previous. while a popular archeologist disappears whereas investigating an odd mountaintop wreck, the adventurers needs to stick to the abductee via a mysterious portal right into a land of lunar insanity and demonic nightmare - for what scars Golarion's moon is a blight from the depths of the Abyss itself!
Additional info for Digital Web 2.0 (Mage: The Ascension)
That usually means the deeper you are, the more you see and the more you can affect. There *is* a downside, though: The more you can affect the Web, the more it can affect you. Sensory Visitation The fact that you're all here tells me you're at least basically familiar with this method. It's the first way in an Adept learns; for some spinners, it's the only way they'll ever know. Two good things about telepresence (another name for sensory visitation): It's easy, and it's safe. Two bad things about telepresence: It's easy and it's safe.
And neither one can be avoided forever, so keep your eye out for 'em. Void Engineers The Voids are our biggest competition in the Web — even bigger now that everyone's racing to reclaim the digital rubble the Great Crash left behind. To the Voids, the Net is just another frontier to explore, and they do it with a vengeance. Their spinners are almost as good as we are (note I said *almost*), and they've reclaimed huge areas of the Web already. Eight out of 10 times, SRVRZ formats are Void work, and they understand the principles of Correspondence better than their steelhead co-workers do.
By the early '70s, the average VA could project into the Web and find something more than black space, glowing lines and strings of code. A funny thing happened when movies like Star Wars and Tron merged with video games in the human consciousness: the Net began to conform to human expectations of computer space! This verifiable proof that reality conforms to human observation and belief (even when the beholder is not present) gave us the boost we needed to set things on a light-speed course. It took the '70s graphics revolution to lay the cornerstones for online communities.