By Carl Willner
This package deal information the excessive cross of the Misty Mountains. experience into the depths of Goblin-gate, nation of the Great-goblin and the hiding position of Gollum, possessor of the single actual Ring. leap with the Great-eagles of Eagle's Eyrie, walk the streets of Maethelburg, marketplace of the higher Anduin, or conflict Giants of the Misty Mountains.
Cutting during the middle of the Misty Mountains is the excessive go, connecting Rivendell and Rhudaur to the traditional Dwarf-road working east throughout the dreadful wooded area of Mirkwood. close to the summit, Orcs have delved one in all their notorious subterranean strongholds, recognized to its fearful buddies as Goblin-gate. The strategic locale of Goblin-gate is an incalculable possibility to the unfastened Peoples due to its proximity to Angmar and the Orcish capital of Mount Gundabad.
When darkness descends upon the Anduin Vales, the Northmen of this land assemble shut of their longhouses, barring the gates and piling the fires excessive. Mere superstitions don't intimidate those hardy folks, corresponding to the heroic Edain of the Elder Days, or even the howls of the Wargs heard ever towards the remoted homesteads carry yet few shudders. however the valley of the good River lies less than the shadow of the towering Misty Mountains, that have lengthy been the haunts of the Orcs. within the 12 months 1640 of the 3rd Age, the nice Plague is scarcely 4 years prior, and the Northmen have not begun to get over its grievous devastation. Emboldened by way of the weak spot in their associates and the evil emanating from Angmar to the north, Orcs and their Warg allies dare to strike ever extra usually and deeper into the vales of the Anduin.
Looking westward from the river simple, the snowcapped Misty Mountains stab defiantly towards the heavens. slicing throughout the mountains' middle is the excessive move, connecting Rivendell and the lands of Eriador to the traditional Dwarf-road working east in the course of the dreadful woodland of Mirkwood. for 3 a long time of the realm, visitors and migrating peoples have this path yet now the best way is more and more imperiled. close to the summit of the the go the Orcs have delved certainly one of their notorious subterranean strongholds, recognized to its nervous associates as Goblin-gate. Deep below the forbidding mountain crags the Orcs mine, forge and quarrel, whereas their lords plot the conquest of the encircling lowlands. in the Goblintown a fearsome host of savage Orcish warriors is already mustered. now not a long way far-off is the Witch-king's area of Angmar and the Orcish capital of Mount Gundabad, rendering the strategic locale of Goblin-gate an incalculable chance to the loose Peoples.
Fortunately, the lads of the Anduin Vales don't need to belief to their very own hands on my own to counter the goblin threat. excessive above the river valley and round the mountain peaks bounce the nice Eagles, noblest avians of Middle-earth. now not faraway from the Ores' jap portal rises the solitary top of Eagles' Eyrie, throne of the majestic Lord of the Eagles. Little lower than escapes the Eagles' roving gaze, and whilst infrequently the loose Peoples have faced drawing close smash, the Eagles' intervention has provided unforeseen salvation.
Nor are the opposite population of the mountains uniformly depraved. In secluded glens and caves reside the reclusive and solitary Stone Giants, an historic race of amazing measurement and visual appeal. they don't welcome prying explorers, yet they're no associates of the Orcs. whilst thunderstorms rage over the mountains, the Giants will be visible at their so much bold, casting boulders approximately in play and bellowing their deafening demanding situations, sufficient to make the boldest travelers quaver in fear.
In those instances, clash has turn into all too favourite to the denizens of the mountains and vales. Adventurers are absolute to locate greater than their fill of either chance and chance. numerous powers contest for dominion in ever-shifting stability. Peace is a dim reminiscence, and none can are expecting what the longer term holds in shop.
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Extra info for Goblin-Gate and Eagle's Eyrie (MERP ICE #8070)
Cacodaemon Talisman of Soul-Eating Aura faint necromancy; CL 5th Slot neck; Price 5,400 gp; Weight 3 lbs. DESCRIPTION DESCRIPTION Worn on a necklace of vertebrae strung on a thin iron chain, this carved cacodaemon skull still bears dozens of sharp teeth. Once per day as a full-round action, the wearer can use the skull to draw forth the life essence of a dying or recently dead creature, as if the amulet were a living cacodaemon using its soul lock ability (Bestiary 2 64), creating a soul gem that appears in the skull’s mouth.
The daemonic portion of the Book of the Damned serves as the focal point for a permanent unhallow effect and sympathy attuned to attract neutral evil creatures. As long as the book is carried, its owner casts all evil spells as if he were two caster levels higher and gains a +2 bonus on all Charisma-based skills and checks when interacting with neutral evil creatures. Four times per day, the tome can be used to cast one of the following spells: blasphemy, circle of death, energy drain, death knell, soul bind, or soul transfer (see page 39).
More than one summoner has fallen prey to the ravenous hunger of an uncontrolled daemon, and few live to make the mistake twice. The circle is best engraved so as to avoid smudging or smearing of written symbols, and then outlined in fresh mortal blood (the caster’s own if possible). Recorded examples have even used candles of rendered infant fat burned so that their wax pools into the channels of an engraved circle, or a living circle formed from the twisted or braided entrails of a living, bound victim next to the summoner, acting as a conduit and focus for the binding.