By Philip Romanik, Amy Muntz
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Additional info for Applied C++: Practical Techniques for Building Better Software
In actuality, prototyping is an iterative process with the design and implementation phases. By clarifying the most difficult aspects of the design, prototyping can actually result in avoiding costly mistakes and bringing the product in on time. 3 Our Image Framework Prototyping Strategy In Chapter 2, we showed our first attempt to design an image object to handle the simple problem of generating a thumbnail image. We presented this test application to show how easy it is to design an object that solves a simple problem.
The full base class definition is shown here. template
Many libraries require memory alignment to avoid the performance hit of copying images. We use the pRaw_ pointer (defined as a char*) for the allocation, and then align and coerce the pointer to be compatible with pData_: pRaw_ = new char [sizeof(T) * size_ + (align_ - 1)]; pData_ = alignPointer (pRaw_); Our base class provides a function, alignPointer(), to handle the alignment and conversion to type T*. We saw how this function can alter the memory address by up to (align_-1) bytes during alignment.