By Bryan Armor, Ellen Kiley, Christine Gregory, Steve Long, Malcom Sheppard
With phrases of Thunder
Shinto clergymen. Shaolin clergymen. Ninja clans. Confucian sages. Hindu fakirs. Asia is a brilliant dragon, sleeping because it awaits the turning of the age. lengthy have the folks of Asia identified magical secrets and techniques. in the course of the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage gamers and Storytellers will locate not just information regarding the historical past of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of different hidden teams within the some distance East, in addition to the particular magic of Asia. right here finally are entire ideas for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden risks.
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Dragons of the East (Mage: The Ascension)
With phrases of Thunder
Shinto monks. Shaolin priests. Ninja clans. Confucian sages. Hindu fakirs. Asia is a brilliant dragon, snoozing because it awaits the turning of the age. lengthy have the folk of Asia identified magical secrets and techniques. during the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage gamers and Storytellers will locate not just information regarding the historical past of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of alternative hidden teams within the a long way East, in addition to the unique magic of Asia. the following finally are whole principles for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden risks.
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Additional resources for Dragons of the East (Mage: The Ascension)
Example text
What Do a Playset’s Guts Look Like? Good Playsets can push the form in wildly different directions, but they’re all built on the same bones. Before we get into crafting a Playset, let’s take one apart. A Playset consists of four meta-topics—traditionally Relationships, Needs, Locations, and Objects. Each of these is broken down into six lists of six items. This means the entire Playset has 144 individual items spread across various categories and sub-categories. 36 items per meta-topic is a wide enough assortment, and it happily corresponds to using six-sided dice.
Do this as a group; these are the foundations of your campaign. If obvious player characters emerge, let people grab them. Perhaps the same person they played in Fiasco, perhaps not. Others characters may be implied—someone sold the local crew a crate of automatic weapons, right? I want to play that guy. The nurse at the blood bank who got tagged in the shootout? I want to play her. The rest is GM gravy, stuff you can use to build the campaign around. Something stupid and disastrous has already occurred, so begin the “real” game from that point of attack.
Look for characters—maybe people who were played, maybe prominent non-player characters—as well as locations, events, and motivating factors that resulted in whatever action occurred. Do this as a group; these are the foundations of your campaign. If obvious player characters emerge, let people grab them. Perhaps the same person they played in Fiasco, perhaps not. Others characters may be implied—someone sold the local crew a crate of automatic weapons, right? I want to play that guy. The nurse at the blood bank who got tagged in the shootout?