Injecting the Weird by Monte Cook

By Monte Cook

The bizarre and the fantastic for Numenera

The key to a superb Numenera crusade is to fill it jam-packed with outstanding, fantastic, bizarre principles. And this product is filled with simply such issues. within, you'll discover a dialogue of the bizarre, in addition to actually thousands of principles to pick (or randomly generate) the bizarre features of historic areas, groups, NPCs, creatures, barren region destinations, and goods. As an advantage, you'll discover a new bizarre descriptor and new bizarre foci in order that the participant characters may also take part at the weirdness.

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But he shines in comparison when the heroes are adventuring in the city, in light armor and with light weapons. ’lb be a Swashbuckler,a character must have an Intelligence and Dexterity of 13 or better. Role: In a campaign, the Swashbuckler is the happy-go- lucky hero with the ready wit and the flashing rapier. He’s happiest when he’s in the big city. but can be an imposing warrior anywhere-enemies often underestimate him because of his charming manners and don’t realize that he can plate on armor and wield heavy weapons as well as anyone else.

Where one character is the brash young warrior interacting with more experienced and settled samurai. In Combat Situations The Brash Youth is likely just to charge up to a foe and begin pounding away, unless that foe is so big and scary that even the most foolish youth will be afraid of it. He’s very likely to take combat orders from his friends, however, so it‘s easy for one wiser warrior to keep him from killing himself through bad tactics. It‘soften a good idea for the party to make the Brash Youth one of their designated archers, because it usually keeps him out of direct hand-to-hand combat until he has wised up.

Find his youthfulnesscharming, but may also find him exasperating because he’s always getting into trouble. The Cmde CNsher Character The Crude Description: Crusher is a rude, boisterous, belching, physical sort of character. He may be very clever. but he prefers force to trickery or persuasion-it feels good to pound people. He doesn’t like proper manners, court etiquette, literature and poetry, or haughtiness. He has very coarse and common customs . . although he could be of high birth (nothing says a high-born warrior must be clean, virtuous, and polite, after all).

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