Martial Power 2 (Dungeons & Dragons 4th Ed: Supplement) by Richard Baker

By Richard Baker

New suggestions for opponents, rangers, rogues, and warlords...

Sharpen your sword and tighten your bow! This must-have booklet is the most recent in a line of player-friendly video game vitamins providing 1000s of recent recommendations for D&D® characters, particularly concentrating on martial heroes. It presents new archetypal builds for warring parties, rangers, rogues, and warlords, in addition to new personality powers, feats, paragon paths, and epic destinies.

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Extra info for Martial Power 2 (Dungeons & Dragons 4th Ed: Supplement)

Example text

AC (main weapon) Hit: 1 [WI + Strength modifier damage. If this attack reduces the target to 0 hit points, this power is not expended, and you gain a +2 power bonus to the next attack roll you make with this power before the end of the encounter. Effect: Make a secondary attack against the target. Secondary Attack: Strength vs. AC (off-hand weapon) Hit: 1[WI + Strength modifier damage. Upending Throw Ranger Attack 3 YOllr muscles strain as you IInleash a miahty ran8ed attack that krwcks your fo e down.

Effect: Your beast companion shifts its speed and makes a secondary attack against the target. Secondary Attack: Beast's attack bonus vs. AC Hit: 2[BJ + beast's Strength modifier damage. Frantic Assault Ranger Attack 19 Your shot marks the tar8e! you intend to kill. As you confront your foe in melee, your weapons flash in a whirlwind ofsteel, threatenin8 other enemies as well. Daily" Martial, Weapon Standard Action Ranged weapon Target: One creature deSignated as your quarry Attack: Dexterity vs.

Given the class's proficiency with martial weapons, a ranger could fight with a two-handed weapon such as a greatsword, a greataxe, or a greats pear (Adventurer's Vault). Such a weapon would be a poor choice for marauder rangers and two-blade rangers, because they lose fighting style benefits. On the other hand, beastmaster rangers and hunter rang­ ers gain no special benefit for two-weapon fighting and can wield a two-handed weapon without penalty. An archer ra nger might also want to carry a two- handed weapon for times when arche ry is risky or impossible.

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