By Rob Heinsoo, Chris Sims, David Noonan, Robert J. Schwalb
New techniques for opponents, rangers, rogues, and warlords.
This tome specializes in the martial heroes: characters who depend on their strive against abilities and willing wits for survival. This booklet offers new archetypal builds for the fighter, ranger, rogue, and warlord periods, together with new personality powers, feats, paragon paths, and epic destinies.Martial energy is the 1st of a line of player-friendly vitamins supplying hundreds and hundreds of latest strategies for D&D characters.
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Additional resources for Martial Power (Dungeons & Dragons 4th Ed: Supplement)
You throw yourself into every fight as if it were your last, leaping fearlessly among your foes where you can wreak the most havoc. With your reckless bravery, you bring fame and honor to yourself, your people, your ancestors, and the gods who watch over you. And if the gods can’t be bothered—to Hell with them too. Ravager Path Features Ravaging Action (11th): You can spend an action point to make a melee basic attack against each adjacent enemy, instead of taking an extra action. You gain a bonus to each damage roll equal to your Constitution modifier.
New Paragon Paths: Focus your training in one of a dozen ways, even shoring up quirky ranger techniques such as throwing or using a crossbow. Focus on slaying a particular sort of enemy, absorb the magic of the lands you walk, or run with the pack. indd 36 G O N Z A LO F LO R E S ✦ New Ranger Powers: With a specialized build such as the beastmaster, a whole new assortment of exploits is required. Rangers who favor the blade or the bow have new power options in this chapter, too. indd 37 9/4/08 2:08:17 PM NEW RANGER BUILD To supplement the ranger builds described in the Player’s Handbook, this chapter presents one new ranger build: the beastmaster.
Beast A power that has this keyword can be used only while your beast companion is conscious and present in an encounter. Range The following range designations appear in some powers. Melee beast 1: The attack’s target must be adjacent to your beast companion. Melee weapon (beast 1): The attack’s target must be within the reach of the weapon you’re wielding and must be adjacent to your beast companion. Close burst (beast): The burst originates from your beast companion. CH A PTER 2 | Ranger 9/4/08 2:08:21 PM Ranger Attack 1 Working with an ally allows you that extra edge.