Moria: The Dwarven City (MERP ICE #2900) by Peter C. Fenlon Jr.

By Peter C. Fenlon Jr.

This package deal info the entire DWARVEN urban OF KHAZAD-DUM and comprises 7 Deeps (levels and sublevels) maps and cross-section diagrams of either town and the mines, diagrams of traps, machines and forging implements, large-scale particular floorplans of particular parts: the Chamber of Marzarbul, the unending Stair, Durin's Bridge, and the access Halls, details on Durin's tribe, 3 Orc tribes, the numerous creatures who later inhabit Moria, and, after all, the BALROG.

Deep in the bowels of the crucial Misty Mountains lies Moria, the "Black Chasm". the following stood Khazad-Dum (Kh. "Dwarf-mansion") the dominion of the noblest Lord of the Seven Tribes of Dwarves, a urban sculpted from rock and decorated by means of the best hall-builders in their day. inside of its recesses Durin's people mined worthy metals and found mithril, the "true-silver".

Now its chambers are darkish and its developers long gone. stories communicate of a Balrog, a "Demon of Might" which as soon as served the Black Enemy Morgoth.

Bats and wolves and lethal traps wait for these bold few who seep the treasures buried deep within the nonetheless, dank chambers of the Black Chasm.

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Additional info for Moria: The Dwarven City (MERP ICE #2900)

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In addition, he suffers no adverse effects from the Race: Orc or half-orc. loss of one of his eyes. Alignment: Chaotic evil, chaotic neutral, or neutral evil. Command the Horde (Ex): An eye of Gruumsh can Base Attack Bonus: +6. direct the actions of any nongood orcs or half-orcs that are Feats: Exotic Weapon Proficiency (orc double axe), within 30 feet of him and whose Hit Dice are lower than his Weapon Focus (orc double axe). character level. Those who follow the character’s orders gain Special: The character must be a worshiper of Gruumsh a +2 morale bonus on Will saves.

New feat described in Chapter 3 of this book. Positive Energy Burst (Su): By expending two turning attempts as a standard action, Torga can deal 8d6 points of damage to all undead within 100 feet (Reflex DC 18 half). Smite Evil (Su): Torga may attempt to smite evil with one normal melee attack. She adds +2 to her attack roll and deals 5 extra points of damage. Smiting a creature that is not evil has no effect but counts as a use of the ability for that day. Smite Undead (Su): As smite evil, but it functions against undead and provides a +2 bonus on the attack roll, and a +8 bonus on the damage roll.

Level. Rage (Ex): +8 to Str, +4 to Con, +2 on Will saves, –4 to AC Sight of Gruumsh (Ex): At 10th level, an eye of Gruumsh for up to 7 rounds. The swing blindly class feature (see below) gains the ability to see the moment of his own death through imposes a greater AC penalty but grants a further +4 bonus to his missing eye. This foreknowledge gives him a +2 morale Strength for a total of +8. bonus on all saving throws and Armor Class from then on. Ritual Scarring (Ex): Bara-Katal has a +1 natural armor He also does not go unconscious when reduced to negative bonus to AC.

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