By Matthew McFarland, Peter Schaefer, Chris Campbell, James Kiley
“I don’t supply a rattling if you happen to imagine you've got a few type of correct to this position. I don’t care what the Shadow appeared like ahead of you were given right here, and that i don’t care if you’re the easiest factor to occur to this land because the Fall. the one factor that concerns is that if you could cease me and mine from taking this position from you. in case you can do this, then it’s yours through correct. for those who can’t, you had no correct attempting to name it your personal within the first place.”
-- Jack trees, Blood Talon
Borders Drawn in Blood
It’s worthy battling for, even death for. A pack’s land is its lifeline — it's the haven for his or her family, the wellspring in their non secular energy, the final battleground. research simply what it's that werewolves struggle for — and why. the road needs to be drawn.
A Sourcebook publication for Werewolf: The Forsaken™
This booklet includes:
• A players’ advisor to assisting layout the weather of the pack’s territory, whole with a method for getting parts either invaluable and baneful
• A entire consultant to Storytelling the struggles over territory and incorporating the territory as a personality in its personal right
• 5 pattern territories to be dropped into any chronicle
Read or Download Territories (Werewolf: the Forsaken) PDF
Best role-playing games books
With phrases of Thunder
Shinto clergymen. Shaolin priests. Ninja clans. Confucian sages. Hindu fakirs. Asia is a brilliant dragon, drowsing because it awaits the turning of the age. lengthy have the folk of Asia identified magical secrets and techniques. throughout the mists of shrouded legends, they've got witnessed the powers of spirits, dragons, feng shui and chi energy.
We Shake the Pillars of Heaven!
Here Mage gamers and Storytellers will locate not just information regarding the heritage of Asiatic mages just like the Akashic Brotherhood and the Wu Lung, yet of different hidden teams within the a long way East, in addition to the distinct magic of Asia. the following finally are entire principles for the original sorcery of Asia, plus its unusual spirits and creatures, magical artifacts and hidden risks.
In case you have to wreck in, bust heads, or pass a firewall, this sourcebook for the Leverage RPG delivers the instruments and tips to do it. leading edge know-how, high-powered guns, extra scuffling with kinds, and extended ideas for overcoming safety features and dealing with tech-heavy jobs. online game Masters will benefit from the rogue's gallery of minions and mooks to throw within the course of the avid gamers.
Input the top occasions with Zombie Apocalypse, the 1st ebook after all of the realm roleplaying line! The lifeless upward thrust and stalk the earth, hungry for the flesh of the residing. All that stands among a zombie and your mind are your talents, wits, and skills. existence as you recognize it's approximately to finish, and a method or one other, you’ll event the apocalypse and make your means in the course of the aftermath… in the event you can live to tell the tale that lengthy!
To astronomers and stargazers, the bizarre faded patch at the moon is named the Moonscar. Many theories abound as to the character of this unusual function, but in reality a terrifying legacy from the traditional earlier. whilst a well known archeologist disappears whereas investigating a wierd mountaintop smash, the adventurers needs to persist with the abductee via a mysterious portal right into a land of lunar insanity and demonic nightmare - for what scars Golarion's moon is a blight from the depths of the Abyss itself!
- Pathfinder Module: The Midnight Mirror
- Lost Realm of Cardolan (MERP ICE #3700)
- GameMastery Module: Hungry Are The Dead
- The Quintessential Elf (Collector, Book 5)
Extra info for Territories (Werewolf: the Forsaken)
Arcane An arcane area sees traffic from one or more sorcerers, witches or other magic-using humans. The pack may see them as potential allies or deadly enemies, but usually the two groups settle into a loose rivalry where supernatural features of the area are concerned. Creating: Many things can attract mages to a location. Loci seem to attract them, as some mages relish the powerful Essence flows near a locus. Some mages also summon spirits (and know enough to summon in a location that is resonant to the spirit’s type).
Creating: Small parks can be created by the simple expedient of buying a plot of land (Resources ••• or more), clearing it and declaring it a park (which may require a permit best gotten with Politics or Bureaucracy rolls). Eliminating: Buy the park and build something on it, or destroy or pollute whatever structures are already present there. Benefits (free-form): Parks provide a window into nature even within large cities; in parts of New York’s Central Park it is possible to briefly forget that one is inside a huge metroplex.
Particularly moving speech or theatrical performance; violent car accident on a freeway •• Major tent revival or other religious practice; dramatic moment during a sports game (last-minute, game-winning goal, for instance) ••• Particularly damaging fire; act of random violence in a public place •••• Riot; public assassination ••••• Catastrophe or act of major violence; widespread panic or fury The Essence resonates with the emotions going on in the crowd (a riot’s Essence is violent; a sports team’s fans’ Essence is exultant or despairing).