Earthdawn Player's Companion (Flaming Cobra) by Carsten Damm, James Flowers

By Carsten Damm, James Flowers

EARTHDAWN 3rd version earlier than technological know-how, earlier than heritage, an period of magic existed in our world's dim prior. Magic flowed freely, touching each point of the lives of fellows and girls of the Namegiver races. It was once an age of heroes, an age of fantastical deeds and legendary tales. It was once the Age of Legend. The Earthdawn Player's spouse offers principles for advancing characters a long way past the bounds set within the Earthdawn rulebook: increasing the present Disciplines to 15th Circle; providing new abilities and spells; and offering principles for increasing characters' use of thread magic. The Player's significant other additionally presents principles for taking part in questors and Lightbearers, ideas for send strive against, and instructions for developing new Disciplines and creatures.

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Extra resources for Earthdawn Player's Companion (Flaming Cobra)

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I knew a young windling adept who favored air spells above all others, and rarely honored fire magic. Soon, the poor little wisp of a thing could only think clearly while in flight, and he lost all the energy and passion that fire brings to life. He was constantly exhausted and depressed, and ceased to care much about anything. Lucky for him, he managed to re-balance himself over a period of several months, but the effort cost him most of his remaining strength. Now that you bring it to mind, there is one curious exception to all that.

Karma: The adept may spend 1 Karma Point on Recovery Tests. Discipline Talent: Chameleon Tenth Circle Defense: The adept adds +1 to his Physical Defense. Recovery: The adept adds +1 Recovery Test per day. Discipline Talent: Animal Leadership Eleventh Circle Defense: The adept adds +1 to his Social and +1 to his Spell Defense. Karma: The adept may spend 1 Karma Point on Toughness-only Tests. Discipline Talent: Develop Animal Sense Twelfth Circle Defense: The adept adds +1 to his Physical Defense.

No fighting Cavalryman should discount stirrups. Having a leather strap against which to brace your feet helps a rider stay on his mount’s back in the thick of battle, where a sharp plunge or a quick turn at the wrong moment can toss you right onto someone’s sword. I tie a simple girth-band around my mount’s belly, and the stirrups dangle from that. Peloquin fights better, too—he doesn’t worry so much about throwing me to my death. —Gether of the Red Plains Riders    34 C H A P T E R 6 | C aval r yman Of Soldiers and Horsemen C ertain Cavalrymen choose to set aside certain facets of the Discipline in order to hone other skills to the finest possible point.

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