By James L. Sutter
Within the outcast urban of Kaer Maga, your small business is your personal, and no ware is simply too harmful or taboo to discover a consumer. in the partitions of the traditional, ruined castle, refugees and criminals from each country disappear into the crowds of gangs and monsters. Leech-covered bloatmages haggle with Sweettalkers - spiritual zealots who stitch their very own lips close - whereas naga crime lords squeeze self-mutilating troll prophets for defense cash. And those are only the citizens, no longer the fearsome beasts slightly inside the mysterious dungeons underneath the streets, held at bay via the elite rangers often called the Duskwardens. Welcome to town of Strangers, a haven of freedom and independence for all - presuming you live on. within this finished, 64-page sourcebook you'll locate every little thing you must learn about working a video game in Kaer Maga, together with details and amazing destinations for all eleven districts; a background of town, and the weird ruined monument that homes it; info at the numerous gangs and factions in the urban; a layer-by-layer advisor to the dungeons underneath town, and the echoes of misplaced races and magic that also shield them; plus new monsters, magic goods, feats, and extra.
Read or Download Pathfinder Chronicles: City of Strangers (Pathfinder Chronicles Supplement) PDF
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Additional info for Pathfinder Chronicles: City of Strangers (Pathfinder Chronicles Supplement)
While relatively welcoming of strangers (especially those bringing foreign coin into their coffers), they are also private, f iercely independent, and wary of all who would seek to lead them in any but a clearly beneficial business partnership. Detailing everything from information about the city’s government, foreign relations, and factions to suggested backgrounds and ties for local characters of different classes or religions, this chapter contains everything you need to know to create or play a native of the City of Strangers.
79–85 A cart of corpses being pushed through the streets, with the cries of the corpse collector making it clear that he’s in both the business of burying corpses for a fee and of selling unclaimed bodies for unspecified purposes. 86–92 A parade in which some sort of priest wearing an oversized mask in the shape of an enormous eyeball is followed by several worshipers costumed to form the legs of a giant centipede. 93–100 Three prostitutes leaning out a window to display their wares—one beautiful, one scaly, and one clearly undead.
Now, however, the two have secretly grown tired of sharing the spotlight, and each quietly seeks some means of removing the other or eliminating one of the two off ices entirely—without bringing the wrath of the General Assembly down on their heads. Furrow & Vine: Pushing 80 years old, bald-headed Parnham “Pater” Nollins (CG male human expert 4) has been a greengrocer in Widdershins all his life, a quiet pillar of the community who is frequented as much for his charming stories of the past as for his high-quality produce.